POV-Ray : Newsgroups : povray.general : superellipsoid speed Server Time
8 Aug 2024 16:13:48 EDT (-0400)
  superellipsoid speed (Message 1 to 3 of 3)  
From: Jonathan Rafael Ghiglia
Subject: superellipsoid speed
Date: 14 Dec 2000 17:02:45
Message: <3a394294.8235766@news.povray.org>
Why isosurface superellipsoids render faster than common ones?


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From: Christoph Hormann
Subject: Re: superellipsoid speed
Date: 14 Dec 2000 17:11:40
Message: <3A39459E.11D410D8@gmx.de>
Jonathan Rafael Ghiglia wrote:
> 
> Why isosurface superellipsoids render faster than common ones?

Because they are calculated in a different way.  In fact the isosurface
version is less accurate which can lead to problems in some rare cases.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Chris Huff
Subject: Re: superellipsoid speed
Date: 14 Dec 2000 17:12:19
Message: <chrishuff-0FF121.17131814122000@news.povray.org>
In article <3a394294.8235766@news.povray.org>, j.l### [at] liberoit 
(Jonathan Rafael Ghiglia) wrote:

> Why isosurface superellipsoids render faster than common ones?

The isosurface object finds the intersections by a completely different 
algorithm...the superellipsoid object solves the equations for the 
intersection of a ray and the superellipsoid, the isosurface "guesses" 
where the intersection is by sampling a superellipsoid function at 
several points on the ray. Sometimes it can find the intersection faster 
by sampling and guessing than by doing the full calculations.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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