Jonathan Rafael Ghiglia wrote:
>
> Why isosurface superellipsoids render faster than common ones?
Because they are calculated in a different way. In fact the isosurface
version is less accurate which can lead to problems in some rare cases.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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