POV-Ray : Newsgroups : povray.general : The Sounds of POV-Ray Server Time
28 Apr 2024 19:56:36 EDT (-0400)
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From: jr
Subject: Re: The Sounds of POV-Ray
Date: 1 Apr 2021 14:40:00
Message: <web.60661251e8731e1379819d986cde94f1@news.povray.org>
hi,

ingo <ing### [at] tagpovrayorg> wrote:
> > Next up, wave terrain synthesis.
>
> https://ingoogni.nl/povray/sounds-of-povray/the-sound-of-height-fields/

while I'm not able to relate the visual (HF with circles) to the sound played,
this is very interesting stuff.  more please.  :-)


regards, jr.


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From: Robert McGregor
Subject: Re: The Sounds of POV-Ray
Date: 1 Apr 2021 16:35:00
Message: <web.60662e36e8731e1387570eabd4644d08@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> https://ingoogni.nl/povray/sounds-of-povray/the-sound-of-povray/
>
> The last weeks I've been exploring ways to use POV-Ray for sound creation.
> It actaully works quite simple. I put up a first article on it. Very basic
> (the site also). More will follow

Bravo, this is super cool! My mind is spinning with all sorts of applications!

Thanks for this, I look forward to reading more :)


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From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 1 Apr 2021 16:49:46
Message: <XnsACFFE837E9FE8seed7@news.povray.org>
in news:web.60661251e8731e1379819d986cde94f1@news.povray.org jr wrote:

> more please

How about the sound of Ken Perlin and a Klein Bottle?

Ingo


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From: Robert McGregor
Subject: Re: The Sounds of POV-Ray
Date: 1 Apr 2021 17:00:00
Message: <web.606633a7e8731e1387570eabd4644d08@news.povray.org>
Ingo, I did notice when trying out your code just now that in your files you
use:

#version 3.7;

But when I rendered with the v3.7 executable it choked, which confused me for a
moment until I realized you're using the new v3.8 keyword tau.

It renders as expected with the v3.8 executable so to prevent confusion you
might want to change that to:

#version 3.8;

Again, excellent work!


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From: Bald Eagle
Subject: Re: The Sounds of POV-Ray
Date: 1 Apr 2021 19:00:00
Message: <web.60664f78e8731e131f9dae3025979125@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> in news:web.60661251e8731e1379819d986cde94f1@news.povray.org jr wrote:
>
> > more please
>
> How about the sound of Ken Perlin and a Klein Bottle?
>
> Ingo

Perlin Noise, Simplex Noise, or a Perlin smooth-stepped function?    ;)
https://en.wikipedia.org/wiki/Smoothstep#Variations

The Klein bottle sounds interesting, as does a Moebius strip.

I am thinking that I'd like to see a "simple" spline-driven song as an
animation, with sheet music.  Likely jr would love to see animated media musical
notes.

I find this extremely interesting, because one of the ideas I had about the FFT
was to analyze sound files, identify notes, and then do what you're doing.

What do you think about a POV-Ray modeled phonograph, with a vinyl album made
from a heightfield?   The grooves could be a spiral function.  :)

Or an old Edison wax cylinder phonograph.


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From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 2 Apr 2021 01:44:01
Message: <XnsAD004EAC7E862seed7@news.povray.org>
in news:web.606633a7e8731e1387570eabd4644d08@news.povray.org Robert 
McGregor wrote:

>  realized you're using the new v3.8 keyword tau

uach. good catch. Mmm as 3.8 isn't out I'll stick to 3.7 and adjust the 
scenes for that.

Thanks


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From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 2 Apr 2021 02:04:42
Message: <XnsAD00522F0C593seed7@news.povray.org>
in news:web.60664f78e8731e131f9dae3025979125@news.povray.org Bald Eagle
wrote: 

> Perlin Noise, Simplex Noise, or a Perlin smooth-stepped function?   
> ;) https://en.wikipedia.org/wiki/Smoothstep#Variations

the noise generator option 3. 
 
> The Klein bottle sounds interesting, as does a Moebius strip.

I tried both in SuperCollider and the Bottle does interesting thing. More 
than I expected in just noise. The strip I have to try again with swapped 
uv coordinates. It was just verry noisy.
 
> I am thinking that I'd like to see a "simple" spline-driven song as
> an animation, with sheet music.  Likely jr would love to see animated
> media musical notes.

Haha, go ahead. I'm not a musician. When I look at a piano it quickly 
goes out of tune :)

> I find this extremely interesting, because one of the ideas I had
> about the FFT was to analyze sound files, identify notes, and then do
> what you're doing. 

Kind of the opposite of FFT is an intersting one. Massive additive 
syntesis of sine waves. Check the ANS synthesizer. I have a basic 
experiment working but have to extend that a lot more. Check 
https://warmplace.ru/soft/ans/#about for what can be done. A goal for me 
would be to create a collection of snippets of texture on a disc object 
or polygon that can be placed in the scene and rendered to sound. 

> What do you think about a POV-Ray modeled phonograph, with a vinyl
> album made from a heightfield?   The grooves could be a spiral
> function.  :) 
> 
> Or an old Edison wax cylinder phonograph.
> 
https://en.wikipedia.org/wiki/Music_box
https://en.wikipedia.org/wiki/Optical_sound

Then there's using splines as envelope's Attack Decay Sustain Release 
(ADSR). You can use textures with tracks for rithmic patters. Extend that 
idea to sequencers.

And before you know you are knee deep in DSP terretory with FIR filters 
etc.  https://www.musicdsp.org/en/latest/index.html

Ingo


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From: jr
Subject: Re: The Sounds of POV-Ray
Date: 2 Apr 2021 04:40:00
Message: <web.6066d829e8731e1379819d986cde94f1@news.povray.org>
hi,

ingo <ing### [at] tagpovrayorg> wrote:
> in news:web.60664f78e8731e131f9dae3025979125@news.povray.org Bald Eagle
> wrote:
>
> > Perlin Noise, Simplex Noise, or a Perlin smooth-stepped function?
> > ;) https://en.wikipedia.org/wiki/Smoothstep#Variations
>
> the noise generator option 3.
>
> > The Klein bottle sounds interesting, as does a Moebius strip.
>
> I tried both in SuperCollider and the Bottle does interesting thing. More
> than I expected in just noise. The strip I have to try again with swapped
> uv coordinates. It was just verry noisy.

what would the Umbilic Torus sound like?  :-)

> ...
> Kind of the opposite of FFT is an intersting one. Massive additive
> syntesis of sine waves. Check the ANS synthesizer. I have a basic
> experiment working but have to extend that a lot more. ...
> Then there's using splines as envelope's Attack Decay Sustain Release
> (ADSR). You can use textures with tracks for rithmic patters. Extend that
> idea to sequencers.

a "modular synthesizer" include, combined with a "recording studio" include,
would make a nice base for exploration.  anyway, please keep us in the loop on
developments.


regards, jr.


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From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 2 Apr 2021 06:06:52
Message: <XnsAD007B3865270seed7@news.povray.org>
in news:web.6066d829e8731e1379819d986cde94f1@news.povray.org jr wrote:

> "modular synthesizer"

Haha, yeah, well, have a look at VCV Rack https://vcvrack.com/ for that. I 
actually wrote a few modules for it, but you'd have to compile them your 
self. https://github.com/Moaneschien/4rack

Ingo


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From: tth
Subject: Re: The Sounds of POV-Ray
Date: 2 Apr 2021 06:37:52
Message: <6066f400$1@news.povray.org>
On 4/1/21 5:21 PM, William F Pokorny wrote:

> On 4/1/21 10:29 AM, ingo wrote:
>> https://ingoogni.nl/povray/sounds-of-povray/the-sound-of-povray/

> Wow. That's cool! :-)
> 
> I was also not aware of https://supercollider.github.io

    Another great software for programmatic sound making
    is Chuck : https://chuck.cs.princeton.edu/

    And a few month ago, I'v tried to make some vidz from
    sound files, with some gory software. Sorry, this is
    in french, but I can translate a few explanation...

    http://la.buvette.org/POV/Tripoteca/about.html

tTh

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