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On 7/7/2025 8:40 AM, jr wrote:
>
> very good practice/advice. fwiw, a suitable editor helps, for instance using
> 'vim' makes jumping between opening and closing brace/parenthesis/bracket a
> single (shifted) key press.
I have tried to use vim, but I have fallen into the convenience of the
Run button in the Windows UI. I have a Linux Mint machine but haven't
found a nice workflow with POV-Ray and Vim.
Uncle Josh
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hi,
kurtz le pirate <kur### [at] free fr> wrote:
> ...
> A long time ago, I started doing the same thing (but in Perl). ...
way more ambitious though, line numbers ! :-). I don't "speak" perl, and ran
into trouble when i tried the script (for which thanks) on a Debian VM; attached
a screenshot.
regards, jr.
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Attachments:
Download 'screenshot 2025-07-09 08.18.58.png' (42 KB)
Preview of image 'screenshot 2025-07-09 08.18.58.png'

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hi,
Josh English <Jos### [at] joshuarenglish com> wrote:
> On 7/7/2025 8:40 AM, jr wrote:
> > ... 'vim' makes jumping ... a single (shifted) key press.
>
> I have tried to use vim, but I have fallen into the convenience of the
> Run button in the Windows UI. I have a Linux Mint machine but haven't
> found a nice workflow with POV-Ray and Vim.
looked but cannot, of course, now find the reference. :-) LeForgeron (I think)
posted an image / chart depicting his setup. I use the below in my '~/.vimrc',
which is based on / derived from that "tip". my "workflow" when writing scene
code is to occasionally do a ":make" to confirm there are no typos etc, ie am at
that point only interested in the parsing; for that I have a dedicated
"one-liner" shell script, "povparse", also below. workflows are v individual,
but LeForgeron's "method" works for me.
regards, jr.
-----<snip>-----
"
au Filetype pov setlocal makeprg=povparse\ +i%
au Filetype povini setlocal makeprg=povparse\ %
au BufRead,BufNewFile, *.ini set filetype=povini
-----<snip>-----
#!/bin/sh
/usr/bin/nice -n 19 /usr/local/bin/povray-3.8.0-beta.2 +w32 +h32 -d -f -p -gr
-gs $*
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"jr" <cre### [at] gmail com> wrote:
> kurtz le pirate <kur### [at] free fr> wrote:
> > ...
> > A long time ago, I started doing the same thing (but in Perl). ...
>
> way more ambitious though, line numbers ! :-). I don't "speak" perl, and ran
> into trouble when i tried the script (for which thanks) on a Debian VM; attached
> a screenshot.
ignore. the trouble was the 1st line, all good w/out that comment line.
regards, jr.
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On 09/07/2025 09:25, jr wrote:
> hi,
>
> kurtz le pirate <kur### [at] free fr> wrote:
>> ...
>> A long time ago, I started doing the same thing (but in Perl). ...
>
> way more ambitious though, line numbers ! :-). I don't "speak" perl, and ran
> into trouble when i tried the script (for which thanks) on a Debian VM; attached
> a screenshot.
>
>
> regards, jr.
A yes, the script uses the "File::Basename" module, which is not present
in your system. I use cpan to install/manage modules. More infos here :
<https://wiki.debian.org/PerlFAQ> :.
cpan
install File::Basename
more ambitious : yes, lines numbers, list of vars and where vars are
used. but it's a wip...
--
kurtz le pirate
compagnie de la banquise
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hi,
kurtz le pirate <kur### [at] free fr> wrote:
> On 09/07/2025 09:25, jr wrote:
> > ...
> > way more ambitious though, line numbers ! :-). ...
> ...
> more ambitious : yes, lines numbers, list of vars and where vars are
> used. but it's a wip...
agree, a list of the variables and so on is very useful to have, in particular
when "playing" with unfamiliar (someone else's :-)) code.
I don't know MacOS, do you have/use the 'less' and 'vim' programs ? both can
use "tags" files created by 'ctags'. that program, patched[*], can give you
variables, and usage; for instance below the first few lines output based on one
of your scenes (Oct 31st 2023):
$ ectags --sdl-kinds=v -ux pursuitcurve.pov
displayAxis variable 33 pursuitcurve.pov #declare displayAxis = false;
displayPlane variable 34 pursuitcurve.pov #declare displayPlane = false;
AxisLen variable 37 pursuitcurve.pov #declare AxisLen = 16;
Scale variable 39 pursuitcurve.pov #declare Scale =
AxisLen/image_width;
C variable 115 pursuitcurve.pov #local C =
_Brightness*_Saturation;
X variable 116 pursuitcurve.pov #local X = C - (1 -
abs(mod(_Hue/60,2) - 1));
m variable 117 pursuitcurve.pov #local m = _Brightness-C;
....
only requesting variables, the '-ux' selects an unsorted cross-reference format
to console/terminal; when invoked without options, it'll write a "tags" file.
[*] <drive.google.com/file/d/10ikrIHkMopedFPlq6V4YhnnNn3sY59hC/view?usp=sharing>
regards, jr.
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On 10/07/2025 20:30, jr wrote:
> hi,
>
> kurtz le pirate <kur### [at] free fr> wrote:
>> On 09/07/2025 09:25, jr wrote:
>>> ...
>>> way more ambitious though, line numbers ! :-). ...
>> ...
>> more ambitious : yes, lines numbers, list of vars and where vars are
>> used. but it's a wip...
>
> agree, a list of the variables and so on is very useful to have, in particular
> when "playing" with unfamiliar (someone else's :-)) code.
>
> I don't know MacOS, do you have/use the 'less' and 'vim' programs ? both can
> use "tags" files created by 'ctags'. that program, patched[*], can give you
> variables, and usage; for instance below the first few lines output based on one
> of your scenes (Oct 31st 2023):
Yes, i have less and vim.
I'm not familiar with this type of tags/ctags
> $ ectags --sdl-kinds=v -ux pursuitcurve.pov
> displayAxis variable 33 pursuitcurve.pov #declare displayAxis = false;
> displayPlane variable 34 pursuitcurve.pov #declare displayPlane = false;
> AxisLen variable 37 pursuitcurve.pov #declare AxisLen = 16;
> Scale variable 39 pursuitcurve.pov #declare Scale =
> AxisLen/image_width;
> C variable 115 pursuitcurve.pov #local C =
> _Brightness*_Saturation;
> X variable 116 pursuitcurve.pov #local X = C - (1 -
> abs(mod(_Hue/60,2) - 1));
> m variable 117 pursuitcurve.pov #local m = _Brightness-C;
> ....
>
> only requesting variables, the '-ux' selects an unsorted cross-reference format
> to console/terminal; when invoked without options, it'll write a "tags" file.
>
> [*] <drive.google.com/file/d/10ikrIHkMopedFPlq6V4YhnnNn3sY59hC/view?usp=sharing>
I'll take a look.
> regards, jr.
;)
--
kurtz le pirate
compagnie de la banquise
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