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On 10/07/2025 20:30, jr wrote:
> hi,
>
> kurtz le pirate <kur### [at] free fr> wrote:
>> On 09/07/2025 09:25, jr wrote:
>>> ...
>>> way more ambitious though, line numbers ! :-). ...
>> ...
>> more ambitious : yes, lines numbers, list of vars and where vars are
>> used. but it's a wip...
>
> agree, a list of the variables and so on is very useful to have, in particular
> when "playing" with unfamiliar (someone else's :-)) code.
>
> I don't know MacOS, do you have/use the 'less' and 'vim' programs ? both can
> use "tags" files created by 'ctags'. that program, patched[*], can give you
> variables, and usage; for instance below the first few lines output based on one
> of your scenes (Oct 31st 2023):
Yes, i have less and vim.
I'm not familiar with this type of tags/ctags
> $ ectags --sdl-kinds=v -ux pursuitcurve.pov
> displayAxis variable 33 pursuitcurve.pov #declare displayAxis = false;
> displayPlane variable 34 pursuitcurve.pov #declare displayPlane = false;
> AxisLen variable 37 pursuitcurve.pov #declare AxisLen = 16;
> Scale variable 39 pursuitcurve.pov #declare Scale =
> AxisLen/image_width;
> C variable 115 pursuitcurve.pov #local C =
> _Brightness*_Saturation;
> X variable 116 pursuitcurve.pov #local X = C - (1 -
> abs(mod(_Hue/60,2) - 1));
> m variable 117 pursuitcurve.pov #local m = _Brightness-C;
> ....
>
> only requesting variables, the '-ux' selects an unsorted cross-reference format
> to console/terminal; when invoked without options, it'll write a "tags" file.
>
> [*] <drive.google.com/file/d/10ikrIHkMopedFPlq6V4YhnnNn3sY59hC/view?usp=sharing>
I'll take a look.
> regards, jr.
;)
--
kurtz le pirate
compagnie de la banquise
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