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Hi folks,
can someone check whether `scenes/portfolio/allobjects.pov` does indeed
showcase all geometric primitives implemented in POV-Ray v3.8, and if
not, come up with a neat sample scene for any that are missing?
Christoph
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clipka <ano### [at] anonymousorg> wrote:
> Hi folks,
>
> can someone check whether `scenes/portfolio/allobjects.pov` does indeed
> showcase all geometric primitives implemented in POV-Ray v3.8,
It does 27 objects.
"bicubic_patch", "blob", "box", "cone", "cubic",
"cylinder", "disc", "julia_fractal", "height_field",
"isosurface","lathe","mesh","parametric","plane",
"polygon", "poly", "prism", "quadric", "quartic",
"smooth_triangle", "sphere", "sphere_sweep","superellipsoid",
"sor", "text", "torus", "triangle"
> and if
> not, come up with a neat sample scene for any that are missing?
I did not see:
conic_sweep, julia_fractal, lemon, ovus, mesh2, polynomial, sky_sphere
And wasn't sure if julia and sky_sphere were "objects".
Also, should there be a polynomial in addition to poly, just to test the
redundant keyword functionality?
- Bill
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Is the content of 'Shapes2', 'Shapes3', and 'Special shapes' relevant?
It is absent.
--
Thomas
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> clipka <ano### [at] anonymousorg> wrote:
>> Hi folks,
>>
>> can someone check whether `scenes/portfolio/allobjects.pov` does indeed
>> showcase all geometric primitives implemented in POV-Ray v3.8,
>
> It does 27 objects.
> "bicubic_patch", "blob", "box", "cone", "cubic",
> "cylinder", "disc", "julia_fractal", "height_field",
> "isosurface","lathe","mesh","parametric","plane",
> "polygon", "poly", "prism", "quadric", "quartic",
> "smooth_triangle", "sphere", "sphere_sweep","superellipsoid",
> "sor", "text", "torus", "triangle"
>
>
>> and if
>> not, come up with a neat sample scene for any that are missing?
>
> I did not see:
> conic_sweep, julia_fractal, lemon, ovus, mesh2, polynomial, sky_sphere
>
>
> And wasn't sure if julia and sky_sphere were "objects".
> Also, should there be a polynomial in addition to poly, just to test the
> redundant keyword functionality?
>
> - Bill
>
Adding the mesh2 is not useful as the only difference is in how the
definition is written. The internal representation and rendered result
are identical.
conic_sweep is a modifier for the prism object. It would be nice to show
one with the conic_sweep option used.
julia is a pattern that you can apply to any object.
sky_sphere is not an object but a background feature.
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