POV-Ray : Newsgroups : povray.general : All objects - call to arms : Re: All objects - call to arms Server Time
26 Apr 2024 06:35:18 EDT (-0400)
  Re: All objects - call to arms  
From: Alain Martel
Date: 1 Jul 2021 12:03:46
Message: <60dde762$1@news.povray.org>

> clipka <ano### [at] anonymousorg> wrote:
>> Hi folks,
>>
>> can someone check whether `scenes/portfolio/allobjects.pov` does indeed
>> showcase all geometric primitives implemented in POV-Ray v3.8,
> 
> It does 27 objects.
> "bicubic_patch", "blob", "box", "cone", "cubic",
>    "cylinder", "disc", "julia_fractal", "height_field",
>    "isosurface","lathe","mesh","parametric","plane",
>    "polygon", "poly", "prism", "quadric", "quartic",
>    "smooth_triangle", "sphere", "sphere_sweep","superellipsoid",
>    "sor", "text", "torus", "triangle"
> 
> 
>> and if
>> not, come up with a neat sample scene for any that are missing?
> 
> I did not see:
> conic_sweep, julia_fractal, lemon, ovus, mesh2, polynomial, sky_sphere
> 
> 
> And wasn't sure if julia and sky_sphere were "objects".
> Also, should there be a polynomial in addition to poly, just to test the
> redundant keyword functionality?
> 
> - Bill
> 

Adding the mesh2 is not useful as the only difference is in how the 
definition is written. The internal representation and rendered result 
are identical.

conic_sweep is a modifier for the prism object. It would be nice to show 
one with the conic_sweep option used.

julia is a pattern that you can apply to any object.

sky_sphere is not an object but a background feature.


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