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Le 15/01/2019 à 14:44, ingo a écrit :
> in news:XnsA9D88F544360Aseed7@news.povray.org ingo wrote:
>
>> Iirc Inkscape can be used to extract a spline from a font for some
>> experiments.
>
> :( that results in a Bezier spline we do not have as a spline ...
>
> ingo
>
Well, not officially.
Can some one remind me about NURBS ?
And which order is the Bezier spline from Inkscape ?
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in news:5c42048e$1@news.povray.org Le_Forgeron wrote:
> And which order is the Bezier spline from Inkscape ?
>
>
... they have two control points per segment ...
ingo
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On 2019-01-10 11:01 PM (-4), clipka wrote:
> In the wake of changing the TrueType font handling, I found out that the
> fonts we're currently shipping with POV-Ray are crap. Total and utter
> crap. Not from an artistic point (that could be debated), but from
> conceptual and technical points. [...]
You're just noticing?
> Let's start with a look at the choice of fonts: We have a serif font
> (`timrom.ttf`) and a sans-serif (`crystal.ttf`) font. So far, so good.
Crystal is monospace in addition to san-serif. Artistically, it can use
a bit of kerning, but IMHO so can most other monospace fonts, and this
is already handled by the existing text object anyway.
> But when we look beyond ASCII characters, pretty much all we have is in
> a third font (`cyrvetic.ttf`), and it is... no, not Unicode, that would
> be too much to expect...
Which is why BrightStar5 lists a Unicode font--user's choice--as a
prerequisite. Fortunately, it's hard to find a computer without them
nowadays.
> no, not the most widespread non-Unicode
> extension to ASCII, namely Windows-1252... no, it's Cyrillic. I mean
> come on, seriously? You can give us "дерьмо", but not good old German
> "Scheiße", despite some key developers having been German speakers? Or
> "flûte", pardon my French, despite a great tradition of French-speaking
> community members?
Am I to understand that you're teaching us to cuss in Russian now?
Greek letters would have been quite useful to me. But not stuck down in
the 00A0 - 00FF range. :P
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Am 25.01.2019 um 22:42 schrieb Cousin Ricky:
> On 2019-01-10 11:01 PM (-4), clipka wrote:
>> In the wake of changing the TrueType font handling, I found out that
>> the fonts we're currently shipping with POV-Ray are crap. Total and
>> utter crap. Not from an artistic point (that could be debated), but
>> from conceptual and technical points. [...]
>
> You're just noticing?
I knew they weren't great. I never knew they were /this/ bad.
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On 1/10/2019 10:01 PM, clipka wrote:
> Dang, there should be a `povray.rants` newsgroup, where it is clear from
> the get-go that any post there is to blow off steam, not step on
> anyone's toes.
I would support this.
Mike
PS - Are non-POVray fonts (e.g. Arial, Courier New) negatively affected
by all the Scheiße?
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On 1/15/2019 3:12 PM, clipka wrote:
> Am 15.01.2019 um 07:38 schrieb ingo:
>> Would it also be possible to make the fonts avalable as splines? Thinking
>> of spheresweeps, sweeping spheres, lofting and extruding mesh's,
>
> Technically that should certainly be possible - with some limitations
> though. Most notably, I expect such splines to be useless in animations,
> as the "time" values would presumably be arbitrary and unrelated to the
> actual length of the individual spline segments.
Since you are doing all this already, could you add full support for SVG
(as prism objects)? Thanks man!
I'm (sort of) of joking. LOL
Mike
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Am 28.01.2019 um 03:35 schrieb Mike Horvath:
> PS - Are non-POVray fonts (e.g. Arial, Courier New) negatively affected
> by all the Scheiße?
They're following the standard, so they would have been ok.
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