POV-Ray : Newsgroups : povray.general : Spline Sweep / While: The Tragedy of the Last Comma Server Time
26 Apr 2024 18:24:33 EDT (-0400)
  Spline Sweep / While: The Tragedy of the Last Comma (Message 11 to 12 of 12)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Sven Littkowski
Subject: Re: Spline Sweep / While: The Tragedy of the Last Comma
Date: 25 Feb 2018 12:25:59
Message: <5a92f1a7$1@news.povray.org>
Thanks Clipka, yes that worked.

And still, I am not getting what I wanted: irregularly gently curved,
wavy lines.

I have to simulate red algae strings in a still image. But my result
does not resemble that at all.

Any idea how to accomplish such irregularly gently curved wavy lines?

My problem is, that I am under immense time constrains, as I have to
deliver at a given point of time. That puts just more pressure on me. :-)

---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


Post a reply to this message

From: clipka
Subject: Re: Spline Sweep / While: The Tragedy of the Last Comma
Date: 26 Feb 2018 10:52:44
Message: <5a942d4c$1@news.povray.org>
Am 25.02.2018 um 18:25 schrieb Sven Littkowski:
> And still, I am not getting what I wanted: irregularly gently curved,
> wavy lines.

Maybe instead of using random numbers each time to determine the next
element's position, define a function based on a combination of sine
waves with random frequencies and/or amplitudes, and use the resulting
function to determine element positions.


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.