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Am 25.02.2018 um 18:25 schrieb Sven Littkowski:
> And still, I am not getting what I wanted: irregularly gently curved,
> wavy lines.
Maybe instead of using random numbers each time to determine the next
element's position, define a function based on a combination of sine
waves with random frequencies and/or amplitudes, and use the resulting
function to determine element positions.
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