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Thanks Clipka, yes that worked.
And still, I am not getting what I wanted: irregularly gently curved,
wavy lines.
I have to simulate red algae strings in a still image. But my result
does not resemble that at all.
Any idea how to accomplish such irregularly gently curved wavy lines?
My problem is, that I am under immense time constrains, as I have to
deliver at a given point of time. That puts just more pressure on me. :-)
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Am 25.02.2018 um 18:25 schrieb Sven Littkowski:
> And still, I am not getting what I wanted: irregularly gently curved,
> wavy lines.
Maybe instead of using random numbers each time to determine the next
element's position, define a function based on a combination of sine
waves with random frequencies and/or amplitudes, and use the resulting
function to determine element positions.
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