POV-Ray : Newsgroups : povray.general : Spline Sweep / While: The Tragedy of the Last Comma Server Time
31 Oct 2024 19:05:18 EDT (-0400)
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From: Sven Littkowski
Subject: Re: Spline Sweep / While: The Tragedy of the Last Comma
Date: 25 Feb 2018 12:25:59
Message: <5a92f1a7$1@news.povray.org>
Thanks Clipka, yes that worked.

And still, I am not getting what I wanted: irregularly gently curved,
wavy lines.

I have to simulate red algae strings in a still image. But my result
does not resemble that at all.

Any idea how to accomplish such irregularly gently curved wavy lines?

My problem is, that I am under immense time constrains, as I have to
deliver at a given point of time. That puts just more pressure on me. :-)

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From: clipka
Subject: Re: Spline Sweep / While: The Tragedy of the Last Comma
Date: 26 Feb 2018 10:52:44
Message: <5a942d4c$1@news.povray.org>
Am 25.02.2018 um 18:25 schrieb Sven Littkowski:
> And still, I am not getting what I wanted: irregularly gently curved,
> wavy lines.

Maybe instead of using random numbers each time to determine the next
element's position, define a function based on a combination of sine
waves with random frequencies and/or amplitudes, and use the resulting
function to determine element positions.


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