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Trying to create a mesh for use with meshcam and I'm struggling a bit
because when I use uv_mapping with the povray procedural texture it
looks wrong ... comment it out and it's all good. I'm thinking something
isn't right with the uv_vectors portion. The mesh was created in
blender, exported as .obj because .3ds didn't pick up the uv map ...
then through poseray to pov mesh2 format.
I understand what's going on with the vertex and normal sections, can
someone add some clarity to the uv section? As a guess, since there are
only two faces, the remaining sections are talking about those.
mesh2 {
vertex_vectors { 4,
<9.5,0,9.5>,
<-9.5,0,9.5>,
<-9.5,0,-9.5>,
<9.5,0,-9.5>
}
normal_vectors { 4,
<0,1,0>,
<0,1,0>,
<0,1,0>,
<0,1,0>
}
uv_vectors { 4,
<0,0>,
<1,0>,
<1,1>,
<0,1>
}
face_indices { 2,
<0,1,2>,
<0,2,3>
}
uv_indices { 2,
<0,1,2>,
<0,2,3>
}
normal_indices { 2,
<0,1,2>,
<0,2,3>
}
inside_vector <0,0,1>
}
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On 02/15/2014 11:53 AM, James Holsenback wrote:
> Trying to create a mesh for use with meshcam and I'm struggling a bit
> because when I use uv_mapping with the povray procedural texture it
> looks wrong ... comment it out and it's all good. I'm thinking something
> isn't right with the uv_vectors portion. The mesh was created in
> blender, exported as .obj because .3ds didn't pick up the uv map ...
> then through poseray to pov mesh2 format.
>
> I understand what's going on with the vertex and normal sections, can
> someone add some clarity to the uv section? As a guess, since there are
> only two faces, the remaining sections are talking about those.
Well OK ... I'm good with the uv_vectors section. The values are an
index from 0 to 1 ... lol found that in the docs ;-)
According to the docs on the indices section ... "If the number of
normals equals the number of vertices then the normal_indices section is
optional and the indexes from the face_indices section are used instead.
Likewise for the uv_indices section." ... So it seems that /required/
section is face_indices. The only hint in docs about the values is that
hey are zero based .... but what about the two other values, not a clue
/yet/!
>
> mesh2 {
> vertex_vectors { 4,
> <9.5,0,9.5>,
> <-9.5,0,9.5>,
> <-9.5,0,-9.5>,
> <9.5,0,-9.5>
> }
> normal_vectors { 4,
> <0,1,0>,
> <0,1,0>,
> <0,1,0>,
> <0,1,0>
> }
> uv_vectors { 4,
> <0,0>,
> <1,0>,
> <1,1>,
> <0,1>
> }
> face_indices { 2,
> <0,1,2>,
> <0,2,3>
> }
> uv_indices { 2,
> <0,1,2>,
> <0,2,3>
> }
> normal_indices { 2,
> <0,1,2>,
> <0,2,3>
> }
> inside_vector <0,0,1>
> }
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