POV-Ray : Newsgroups : povray.general : mesh2 question : mesh2 question Server Time
6 Oct 2024 09:54:25 EDT (-0400)
  mesh2 question  
From: James Holsenback
Date: 15 Feb 2014 11:53:51
Message: <52ff9b9f$1@news.povray.org>
Trying to create a mesh for use with meshcam and I'm struggling a bit 
because when I use uv_mapping with the povray procedural texture it 
looks wrong ... comment it out and it's all good. I'm thinking something 
isn't right with the uv_vectors portion. The mesh was created in 
blender, exported as .obj because .3ds didn't pick up the uv map ... 
then through poseray to pov mesh2 format.

I understand what's going on with the vertex and normal sections, can 
someone add some clarity to the uv section? As a guess, since there are 
only two faces, the remaining sections are talking about those.

mesh2 {
   vertex_vectors { 4,
     <9.5,0,9.5>,
     <-9.5,0,9.5>,
     <-9.5,0,-9.5>,
     <9.5,0,-9.5>
     }
   normal_vectors { 4,
     <0,1,0>,
     <0,1,0>,
     <0,1,0>,
     <0,1,0>
     }
   uv_vectors { 4,
     <0,0>,
     <1,0>,
     <1,1>,
     <0,1>
     }
   face_indices { 2,
     <0,1,2>,
     <0,2,3>
     }
   uv_indices { 2,
     <0,1,2>,
     <0,2,3>
     }
   normal_indices { 2,
     <0,1,2>,
     <0,2,3>
     }
   inside_vector <0,0,1>
   }


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