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Am 09.11.2013 19:29, schrieb MichaelJF:
> Sorry, I think that I have to play a little bit the devils advocat here. Yes, we
> number now. For example the +c issue is not solved as stated. Thomas and I has
> found problemns with it
>
(http://news.povray.org/povray.binaries.images/thread/%3C5239bc36%40news.povray.org%3E/)
> never addressed by the three Christophs developing POV, but only ignored. For me
> this is only RC 8, but not an final solution,
Reports of the +C bug appeared only a short time ago, while we had
already begun the last preparations for the actual release (which had
virtually nothing to do with changes to the code; stuff like making the
switch to the new license, setting up the Git repository, and other such
stuff).
It seems that in this last phase, povray.beta-test hasn't been read by
any of the developers on a regular basis, so we weren't even aware of
these +C artifacts and their severity; from what I see now they would
indeed have warranted halting the release process.
It should be mentioned that while povray.beta-test is a good place to
discuss /suspected/ issues, the most reliable way of communicating
/identified/ issues is via http://bugs.povray.org. New entries there
trigger an email to the members of the dev team.
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On 10-11-2013 14:31, clipka wrote:
> Reports of the +C bug appeared only a short time ago, while we had
> already begun the last preparations for the actual release (which had
> virtually nothing to do with changes to the code; stuff like making the
> switch to the new license, setting up the Git repository, and other such
> stuff).
>
> It seems that in this last phase, povray.beta-test hasn't been read by
> any of the developers on a regular basis, so we weren't even aware of
> these +C artifacts and their severity; from what I see now they would
> indeed have warranted halting the release process.
>
> It should be mentioned that while povray.beta-test is a good place to
> discuss /suspected/ issues, the most reliable way of communicating
> /identified/ issues is via http://bugs.povray.org. New entries there
> trigger an email to the members of the dev team.
>
Yes, I forgot to file a bug report indeed, so I take the blunt impact of
the responsibility :-)
I shall try to reproduce the problem. However, I have not noticed it in
any of my later renders, since my mention of it. So, it may be fairly
difficult to do, especially to make it reproducible. :-(
Thomas
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OK.
Something very simple to do:
1. take the woodbox.pov scene;
2. add a radiosity block;
3. uncomment the area lights;
4. start render and stop when some part of the image is ready;
5. add +c;
6. restart render and watch if problem occurs at the boundary between
already rendered image and newly parsed one;
7. if not, stop render and repeat process until problem appears.
Thomas
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Thank you. What a beautiful masterpiece of code.
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>Chris Cason on date 08/11/2013 10.43 wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released.
Great!
Thank you to you and all the POV-team!
Paolo
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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
Marvellous!
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
Seconded and thirded. I think this calls for a bit of celebratory POVing :D
Bill
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 10-11-2013 14:31, clipka wrote:
> > Reports of the +C bug appeared only a short time ago, while we had
> > already begun the last preparations for the actual release (which had
> > virtually nothing to do with changes to the code; stuff like making the
> > switch to the new license, setting up the Git repository, and other such
> > stuff).
> >
> > It seems that in this last phase, povray.beta-test hasn't been read by
> > any of the developers on a regular basis, so we weren't even aware of
> > these +C artifacts and their severity; from what I see now they would
> > indeed have warranted halting the release process.
> >
> > It should be mentioned that while povray.beta-test is a good place to
> > discuss /suspected/ issues, the most reliable way of communicating
> > /identified/ issues is via http://bugs.povray.org. New entries there
> > trigger an email to the members of the dev team.
> >
>
> Yes, I forgot to file a bug report indeed, so I take the blunt impact of
> the responsibility :-)
>
> I shall try to reproduce the problem. However, I have not noticed it in
> any of my later renders, since my mention of it. So, it may be fairly
> difficult to do, especially to make it reproducible. :-(
>
> Thomas
Sometimes I'm a bit fast with nitpicking I fear. But in the first discussion
about this problem Chris Cason himself stated that this issue would be a main
obstacle to release 3.7 finally. I could have filed a bug report too, so Thomas
is not the only one to be blamed. On the other side, playing more and more with
the new additions to the Windows editor, e.g. having a texture menu with
pictures and so on (may be I have not noticed that earlier, but I think this is
new) and all the other additions from 3.6 to 3.7 (sslt e.g.) I now think, that a
final release is suited. I don't apologize for my first opinion - since one
cannot apologize for an opinion - but I changed my opinion now, playing around
with this wonderful version.
Best regards,
Michael
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Am 12.11.2013 20:23, schrieb MichaelJF:
> Sometimes I'm a bit fast with nitpicking I fear. But in the first discussion
> about this problem Chris Cason himself stated that this issue would be a main
> obstacle to release 3.7 finally.
Indeed. And we wouldn't have done a final release if we hadn't thought
it fixed for good.
As a matter of fact we /did/ fix the problem reported back then:
Yet-unrendered blocks sometimes being skipped when continuing any kind
of render. What cropped up now was instead already-rendered blocks being
overwritten with single-colored blocks when continuing radiosity
renders. Though it would take a slow-rendering scene to notice the
difference.
> I could have filed a bug report too, so Thomas
> is not the only one to be blamed. On the other side, playing more and more with
> the new additions to the Windows editor, e.g. having a texture menu with
> pictures and so on (may be I have not noticed that earlier, but I think this is
> new) and all the other additions from 3.6 to 3.7 (sslt e.g.) I now think, that a
> final release is suited. I don't apologize for my first opinion - since one
> cannot apologize for an opinion - but I changed my opinion now, playing around
> with this wonderful version.
Glad to hear that :-)
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Congrats!
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Congratulations !!
Like it!
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