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I have a mesh like
#declare Rock =
mesh {
triangle { <1.18394,0.731716,0> ,<1.2183,0.176994,0>
,<0.884704,0.418174,0.336688> }
triangle { <0.435294,-0.179765,0.233691> ,<0.884704,0.418174,0.336688>
,<1.2183,0.176994,0> }
triangle { <1.18394,0.731716,0> ,<0.884704,0.418174,0.336688>
,<0.801575,1.26565,0.476038> }
// removed 50K triangles
}
#declare BlockObject = object { Rock }
I use the following to determine if point "L" is inside the BlockObject and
move it outward if need be.
#while (inside(BlockObject, L))
#declare L = L - (S*1.01);
#end
This works fine as long as BlockObject is a CSG, but with the mesh it comes
back with: Parse Error: Solid object identifier expected.
I checked the manuals but can't figure out how to make the mesh "solid"
Any help appreciated.
Running 3.7B7 on linux
--
Ger
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Ger wrote:
>
> I have a mesh like
> #declare Rock =
> mesh {
> triangle { <1.18394,0.731716,0> ,<1.2183,0.176994,0>
> ,<0.884704,0.418174,0.336688> }
> triangle { <0.435294,-0.179765,0.233691> ,<0.884704,0.418174,0.336688>
> ,<1.2183,0.176994,0> }
> triangle { <1.18394,0.731716,0> ,<0.884704,0.418174,0.336688>
> ,<0.801575,1.26565,0.476038> }
> // removed 50K triangles
>
> }
>
> #declare BlockObject = object { Rock }
>
> I use the following to determine if point "L" is inside the BlockObject
> and move it outward if need be.
>
> #while (inside(BlockObject, L))
> #declare L = L - (S*1.01);
> #end
>
> This works fine as long as BlockObject is a CSG, but with the mesh it
> comes back with: Parse Error: Solid object identifier expected.
>
> I checked the manuals but can't figure out how to make the mesh "solid"
>
> Any help appreciated.
>
> Running 3.7B7 on linux
>
Never mind. Stupid mistake on my part :)
--
Ger
Post a reply to this message
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> Ger wrote:
>
>>
>> I have a mesh like
>> #declare Rock =
>> mesh {
>> triangle { <1.18394,0.731716,0> ,<1.2183,0.176994,0>
>> ,<0.884704,0.418174,0.336688> }
>> triangle { <0.435294,-0.179765,0.233691> ,<0.884704,0.418174,0.336688>
>> ,<1.2183,0.176994,0> }
>> triangle { <1.18394,0.731716,0> ,<0.884704,0.418174,0.336688>
>> ,<0.801575,1.26565,0.476038> }
>> // removed 50K triangles
>>
>> }
>>
>> #declare BlockObject = object { Rock }
>>
>> I use the following to determine if point "L" is inside the BlockObject
>> and move it outward if need be.
>>
>> #while (inside(BlockObject, L))
>> #declare L = L - (S*1.01);
>> #end
>>
>> This works fine as long as BlockObject is a CSG, but with the mesh it
>> comes back with: Parse Error: Solid object identifier expected.
>>
>> I checked the manuals but can't figure out how to make the mesh "solid"
>>
>> Any help appreciated.
>>
>> Running 3.7B7 on linux
>>
>
> Never mind. Stupid mistake on my part :)
>
Yep! You just forgot the inside_vector... Oups!
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Alain wrote:
> Le 13-04-10 14:55, Ger a écrit :
>> Ger wrote:
>>
>>>
>>> I have a mesh like
>>> #declare Rock =
>>> mesh {
>>> triangle { <1.18394,0.731716,0> ,<1.2183,0.176994,0>
>>> ,<0.884704,0.418174,0.336688> }
>>> triangle { <0.435294,-0.179765,0.233691> ,<0.884704,0.418174,0.336688>
>>> ,<1.2183,0.176994,0> }
>>> triangle { <1.18394,0.731716,0> ,<0.884704,0.418174,0.336688>
>>> ,<0.801575,1.26565,0.476038> }
>>> // removed 50K triangles
>>>
>>> }
>>>
>>> #declare BlockObject = object { Rock }
>>>
>>> I use the following to determine if point "L" is inside the BlockObject
>>> and move it outward if need be.
>>>
>>> #while (inside(BlockObject, L))
>>> #declare L = L - (S*1.01);
>>> #end
>>>
>>> This works fine as long as BlockObject is a CSG, but with the mesh it
>>> comes back with: Parse Error: Solid object identifier expected.
>>>
>>> I checked the manuals but can't figure out how to make the mesh "solid"
>>>
>>> Any help appreciated.
>>>
>>> Running 3.7B7 on linux
>>>
>>
>> Never mind. Stupid mistake on my part :)
>>
>
> Yep! You just forgot the inside_vector... Oups!
Sssssshhhhhhhht, no need to say it THAT loud!!!!! :)
--
Ger
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