POV-Ray : Newsgroups : povray.general : Creating a solid mesh? : Re: Creating a solid mesh? Server Time
29 Jul 2024 04:21:49 EDT (-0400)
  Re: Creating a solid mesh?  
From: Ger
Date: 10 Apr 2013 14:55:48
Message: <5165b5b4@news.povray.org>
Ger wrote:

> 
> I have a mesh like
> #declare Rock =
> mesh {
> triangle { <1.18394,0.731716,0> ,<1.2183,0.176994,0>
> ,<0.884704,0.418174,0.336688>  }
> triangle { <0.435294,-0.179765,0.233691> ,<0.884704,0.418174,0.336688>
> ,<1.2183,0.176994,0>  }
> triangle { <1.18394,0.731716,0> ,<0.884704,0.418174,0.336688>
> ,<0.801575,1.26565,0.476038>  }
> // removed 50K triangles
> 
> }
> 
> #declare BlockObject = object { Rock }
> 
> I use the following to determine if point "L" is inside the BlockObject
> and move it outward if need be.
> 
>   #while (inside(BlockObject, L))
>     #declare L = L - (S*1.01);
>   #end
> 
> This works fine as long as BlockObject is a CSG, but with the mesh it
> comes back with: Parse Error: Solid object identifier expected.
> 
> I checked the manuals but can't figure out how to make the mesh "solid"
> 
> Any help appreciated.
> 
> Running 3.7B7 on linux
> 

Never mind. Stupid mistake on my part :)

-- 
Ger


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