|
|
Ger wrote:
>
> I have a mesh like
> #declare Rock =
> mesh {
> triangle { <1.18394,0.731716,0> ,<1.2183,0.176994,0>
> ,<0.884704,0.418174,0.336688> }
> triangle { <0.435294,-0.179765,0.233691> ,<0.884704,0.418174,0.336688>
> ,<1.2183,0.176994,0> }
> triangle { <1.18394,0.731716,0> ,<0.884704,0.418174,0.336688>
> ,<0.801575,1.26565,0.476038> }
> // removed 50K triangles
>
> }
>
> #declare BlockObject = object { Rock }
>
> I use the following to determine if point "L" is inside the BlockObject
> and move it outward if need be.
>
> #while (inside(BlockObject, L))
> #declare L = L - (S*1.01);
> #end
>
> This works fine as long as BlockObject is a CSG, but with the mesh it
> comes back with: Parse Error: Solid object identifier expected.
>
> I checked the manuals but can't figure out how to make the mesh "solid"
>
> Any help appreciated.
>
> Running 3.7B7 on linux
>
Never mind. Stupid mistake on my part :)
--
Ger
Post a reply to this message
|
|