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Hi, is there an easy way to make a hollow object solid?
I have some poser imported objects that are hollow.
I would like to test to see if vectors are inside the object, but its not
working and I believe that its because the object is hollow.
Unfortunately I cant work out how to make the object a solid....
Cheers Dre
Post a reply to this message
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On 2010-12-16 21:03, Dre wrote:
> Hi, is there an easy way to make a hollow object solid?
>
> I have some poser imported objects that are hollow.
>
> I would like to test to see if vectors are inside the object, but its not
> working and I believe that its because the object is hollow.
>
> Unfortunately I cant work out how to make the object a solid....
>
> Cheers Dre
>
>
If the mesh is closed and the "inside_vector" is specified, POV treats
it as a solid unless the "hollow" keyword is explicitly provided.
http://wiki.povray.org/content/Documentation:Reference_Section_4.2#Solid_Mesh
I would assume that the problem lies in 'inside_vector' not being defined.
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> Hi, is there an easy way to make a hollow object solid?
>
> I have some poser imported objects that are hollow.
>
> I would like to test to see if vectors are inside the object, but its not
> working and I believe that its because the object is hollow.
>
> Unfortunately I cant work out how to make the object a solid....
>
> Cheers Dre
>
>
Poser models are mesh. Normaly, they are only a surface with no
thickness, but that can be changed.
You need to provide an inside_vector to your mesh object. It will work
even if the mesh is not perfectly closed, but, in that case, you can get
some eroneous results.
Syntax: inside_vector Direction
Some samples:
inside_vector y
inside_vector 1
inside_vector<1, 0.01, 0.5>
Alain
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"CShake" <cshake+pov### [at] gmailcom> wrote in message
news:4d0ae9cc@news.povray.org...
> On 2010-12-16 21:03, Dre wrote:
>> Hi, is there an easy way to make a hollow object solid?
>>
>> I have some poser imported objects that are hollow.
>>
>> I would like to test to see if vectors are inside the object, but its not
>> working and I believe that its because the object is hollow.
>>
>> Unfortunately I cant work out how to make the object a solid....
>>
>> Cheers Dre
>>
>>
> If the mesh is closed and the "inside_vector" is specified, POV treats it
> as a solid unless the "hollow" keyword is explicitly provided.
> http://wiki.povray.org/content/Documentation:Reference_Section_4.2#Solid_Mesh
>
> I would assume that the problem lies in 'inside_vector' not being defined.
Hi, yes you are right, there is no inside_vector specified.
Looks like I need to read up on UV stuff as I've never played with it
before!
Thanks for the help!
Cheers Dre
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"Alain" <aze### [at] qwertyorg> wrote in message
news:4d0c32de@news.povray.org...
>> Hi, is there an easy way to make a hollow object solid?
>>
>> I have some poser imported objects that are hollow.
>>
>> I would like to test to see if vectors are inside the object, but its not
>> working and I believe that its because the object is hollow.
>>
>> Unfortunately I cant work out how to make the object a solid....
>>
>> Cheers Dre
>>
>>
>
> Poser models are mesh. Normaly, they are only a surface with no thickness,
> but that can be changed.
>
> You need to provide an inside_vector to your mesh object. It will work
> even if the mesh is not perfectly closed, but, in that case, you can get
> some eroneous results.
> Syntax: inside_vector Direction
> Some samples:
> inside_vector y
> inside_vector 1
> inside_vector<1, 0.01, 0.5>
>
>
>
> Alain
Yep thats exactly my problem. Thanks for the headups, I'm going to read up
on UV mapping now...
Cheers Dre
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