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The builtin manual coming with the latest Windows 3.7 beta says
texture_list in mesh2 objects is optional. But I try to remove it and
povray complains about "Texture index out of range".
BTW, what's the matter with the wiki? It mentions mesh2, but no links
nor descriptions. Is it going out of style in favor of older mesh?
--
a game sig: http://tinyurl.com/d3rxz9
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Am 25.08.2010 21:43, schrieb nemesis:
> The builtin manual coming with the latest Windows 3.7 beta says
> texture_list in mesh2 objects is optional. But I try to remove it and
> povray complains about "Texture index out of range".
The texture_list section is optional /under some circumstances/. More
specifically, it is only optional if your face_indices don't contain any
texture index values, i.e. if it has the following format:
face_indices
{
number_of_faces,
<index_a, index_b, index_c>,
<index_a, index_b, index_c>,
...
}
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clipka <ano### [at] anonymousorg> wrote:
> The texture_list section is optional /under some circumstances/. More
> specifically, it is only optional if your face_indices don't contain any
> texture index values, i.e. if it has the following format:
>
> face_indices
> {
> number_of_faces,
> <index_a, index_b, index_c>,
> <index_a, index_b, index_c>,
> ...
> }
thanks, clipka. I think someone with wiki access could just paste this
paragraph somewhere. :)
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On 08/25/2010 04:43 PM, nemesis wrote:
> The builtin manual coming with the latest Windows 3.7 beta says
> texture_list in mesh2 objects is optional. But I try to remove it and
> povray complains about "Texture index out of range".
are you talking about section 3.4.2.4 ... if not please specify.
> BTW, what's the matter with the wiki? It mentions mesh2, but no links
> nor descriptions. Is it going out of style in favor of older mesh?
and it's located here:
http://wiki.povray.org/content/Documentation:Reference_Section_4.2#Mesh2
appears the same as distribution docs ... agreed it's pretty sparse, so
I'm not 100% sure what you mean when you said "no links nor descriptions"
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On 08/25/2010 05:10 PM, clipka wrote:
> Am 25.08.2010 21:43, schrieb nemesis:
>> The builtin manual coming with the latest Windows 3.7 beta says
>> texture_list in mesh2 objects is optional. But I try to remove it and
>> povray complains about "Texture index out of range".
>
> The texture_list section is optional /under some circumstances/. More
> specifically, it is only optional if your face_indices don't contain any
> texture index values, i.e. if it has the following format:
>
> face_indices
> {
> number_of_faces,
> <index_a, index_b, index_c>,
> <index_a, index_b, index_c>,
> ...
> }
There are some other clean up opportunities on this page so I'll add the
above clarification when I'm doing the cleanup!
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Jim Holsenback <jho### [at] povrayorg> wrote:
> and it's located here:
> http://wiki.povray.org/content/Documentation:Reference_Section_4.2#Mesh2
True, sorry. I did a quick search and in that page there was a reference to
mesh2, but no links nor further description. I didn't realize the wiki
contained the official docs.
yes, that's the exact section and it'd be useful to have that info there.
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On 08/25/2010 10:07 PM, nemesis wrote:
> Jim Holsenback <jho### [at] povrayorg> wrote:
>> and it's located here:
>> http://wiki.povray.org/content/Documentation:Reference_Section_4.2#Mesh2
>
> True, sorry. I did a quick search and in that page there was a reference to
> mesh2, but no links nor further description. I didn't realize the wiki
> contained the official docs.
>
> yes, that's the exact section and it'd be useful to have that info there.
>
>
done ...
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Jim Holsenback escreveu:
> On 08/25/2010 10:07 PM, nemesis wrote:
>> Jim Holsenback <jho### [at] povrayorg> wrote:
>>> and it's located here:
>>> http://wiki.povray.org/content/Documentation:Reference_Section_4.2#Mesh2
>> True, sorry. I did a quick search and in that page there was a reference to
>> mesh2, but no links nor further description. I didn't realize the wiki
>> contained the official docs.
>>
>> yes, that's the exact section and it'd be useful to have that info there.
>>
>>
> done ...
great, dude! Thanks!
--
a game sig: http://tinyurl.com/d3rxz9
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