POV-Ray : Newsgroups : povray.general : Snowmacro: Good news and final errors. Server Time
27 Nov 2024 05:44:09 EST (-0500)
  Snowmacro: Good news and final errors. (Message 1 to 2 of 2)  
From: [GDS|Entropy]
Subject: Snowmacro: Good news and final errors.
Date: 27 Feb 2009 05:30:36
Message: <49a7c0cc$1@news.povray.org>
Regarding the snow/icicle macro, good news:
1) Fixed icicles not blobbing together
2) Fixed icicles not blobbing with the snow
3) Optimized the random vector generator to target min/max extent
4) Fixed icicles growing through the target object
5) Continuing to extract segments of code which perform specific functions 
into their own reusable macros...lots more work to be done there.

ToDo:
1) Make blob scale more object appropriate with less user intervention
2) Decrease failed tests on objects such as trees and quartics
3) Implement clamped random "y" scaling on blobs
4) Create a "test mode" to allow users to visualize snow/ice before final 
render
5) Create more modes, such as snow only, icicle only, or cakeicing

There is obviously still a good bit of work to be done in general before 
this is truly worthy of release, but most of the big issues are gone now.

I would like to thank everyone for their assistance thusfar; you have taught 
me many things, I appreciate that, and your patience. You will all get 
credit in the final release. :-)

---

I have a small problem that I know is another headslapper, and could use a 
bit of help in its resolution. I've been looking at it too long to see the 
answer though. The file is in p.t.s-f (post "final errors"), and I will be 
referencing line numbers in it. It looks like it got garbled somehow, so I 
attached the actual pov file to that post in response.

If you look at lines 76 and 77, you see that I fill the array with valid 
vectors on 76, and have a test sphere on 77. The test sphere goes generally 
in the right places when used there, but only one instance of it appears 
when I use the vectors on line 136. To see what I am talking about, render 
it as is, then comment line 77 and uncomment the blob starting on 121, but 
leave out the "i" loop, and render. See? Only one instance (that crap is not 
what the icicles are going to look like).

The way I'm making icicles is to take an initial valid vector obtained in 
the first loop (line 63) and decrementing the "y" vector using the second 
loop (line 69). Do I need a 2d array? I think I'm only filling the array 
with a single instance of an "icicle", as perhaps each loop of "k" 
overwrites the previous line 76 array entries, which is why the test sphere 
on 77 behaves properly, but anything using the array on 136 does not. Maybe 
Array[i][k] on 76 would fix this?

I've tried a few methods of doing that, which all failed, so I'm obviously 
doing it wrong, if thats even the solution.

I am tired and I apologize for my horrid, painfully parenthetical manner of 
delineation. O_o

I welcome any other optimizations you might find appropriate.

ian


Post a reply to this message

From: [GDS|Entropy]
Subject: Re: Snowmacro: Good news and final errors.
Date: 1 Mar 2009 21:23:52
Message: <49ab4338$1@news.povray.org>
I still can't nail down what I've done wrong. I know its just a matter of 
looping properly, but I can't get it right.

In other news, I've made an icicle out of blobbing 1/2 of a quartic, and it 
looks rather nice, so I may try that too.

But please, if anyone knows why this is doing what it is, tell me. I'm sooo 
close, but stuck.

ian

"[GDS|Entropy]" <gds### [at] hotmailcom> wrote in message 
news:49a7c0cc$1@news.povray.org...
> Regarding the snow/icicle macro, good news:
> 1) Fixed icicles not blobbing together
> 2) Fixed icicles not blobbing with the snow
> 3) Optimized the random vector generator to target min/max extent
> 4) Fixed icicles growing through the target object
> 5) Continuing to extract segments of code which perform specific functions 
> into their own reusable macros...lots more work to be done there.
>
> ToDo:
> 1) Make blob scale more object appropriate with less user intervention
> 2) Decrease failed tests on objects such as trees and quartics
> 3) Implement clamped random "y" scaling on blobs
> 4) Create a "test mode" to allow users to visualize snow/ice before final 
> render
> 5) Create more modes, such as snow only, icicle only, or cakeicing
>
> There is obviously still a good bit of work to be done in general before 
> this is truly worthy of release, but most of the big issues are gone now.
>
> I would like to thank everyone for their assistance thusfar; you have 
> taught me many things, I appreciate that, and your patience. You will all 
> get credit in the final release. :-)
>
> ---
>
> I have a small problem that I know is another headslapper, and could use a 
> bit of help in its resolution. I've been looking at it too long to see the 
> answer though. The file is in p.t.s-f (post "final errors"), and I will be 
> referencing line numbers in it. It looks like it got garbled somehow, so I 
> attached the actual pov file to that post in response.
>
> If you look at lines 76 and 77, you see that I fill the array with valid 
> vectors on 76, and have a test sphere on 77. The test sphere goes 
> generally in the right places when used there, but only one instance of it 
> appears when I use the vectors on line 136. To see what I am talking 
> about, render it as is, then comment line 77 and uncomment the blob 
> starting on 121, but leave out the "i" loop, and render. See? Only one 
> instance (that crap is not what the icicles are going to look like).
>
> The way I'm making icicles is to take an initial valid vector obtained in 
> the first loop (line 63) and decrementing the "y" vector using the second 
> loop (line 69). Do I need a 2d array? I think I'm only filling the array 
> with a single instance of an "icicle", as perhaps each loop of "k" 
> overwrites the previous line 76 array entries, which is why the test 
> sphere on 77 behaves properly, but anything using the array on 136 does 
> not. Maybe Array[i][k] on 76 would fix this?
>
> I've tried a few methods of doing that, which all failed, so I'm obviously 
> doing it wrong, if thats even the solution.
>
> I am tired and I apologize for my horrid, painfully parenthetical manner 
> of delineation. O_o
>
> I welcome any other optimizations you might find appropriate.
>
> ian
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.