POV-Ray : Newsgroups : povray.general : PoseRay 3.12.0 released Server Time
27 Nov 2024 08:41:47 EST (-0500)
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From: FlyerX
Subject: PoseRay 3.12.0 released
Date: 29 Dec 2008 05:54:13
Message: <4958ac55$1@news.povray.org>
Hello,

PoseRay 3.12.0 has been released.

Site:
http://mysite.verizon.net/sfg0000/index.htm

list of some of the changes:
http://mysite.verizon.net/sfg0000/poserayhistory.htm

enjoy,

FlyerX


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From: Stephen
Subject: Re: PoseRay 3.12.0 released
Date: 29 Dec 2008 07:17:51
Message: <6tfhl4d2nvld7g6ks830qerhldm2h4819d@4ax.com>
On Mon, 29 Dec 2008 04:54:09 -0600, FlyerX <fly### [at] yahoocom> wrote:

>PoseRay 3.12.0 has been released.

Thanks FlyerX. I posted a message on the Bishop3D forum to let people know.
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: PoseRay 3.12.0 released
Date: 30 Dec 2008 03:31:38
Message: <4959dc6a@news.povray.org>
Thanks FlyerX. Going to download it.

Thomas


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From: Jaime Vives Piqueres
Subject: Re: PoseRay 3.12.0 released
Date: 30 Dec 2008 04:18:20
Message: <4959e75c$1@news.povray.org>

> Hello,
> 
> PoseRay 3.12.0 has been released.
> 
> Site:
> http://mysite.verizon.net/sfg0000/index.htm
> 
> list of some of the changes:
> http://mysite.verizon.net/sfg0000/poserayhistory.htm
> 
> enjoy,

   Thanks, works great here. I was just finishing a tutorial which included 
instructions on using Poseray as exporter, and now I have to change these as 
I was writing it for 3.11... :) But at least it will save some lines on the 
tutorial, as the process is now shorter and easier. Thanks again!

--
Jaime


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From: Robert McGregor
Subject: Re: PoseRay 3.12.0 released
Date: 30 Dec 2008 19:45:00
Message: <web.495ac01cb312b1d1bd1b3ad10@news.povray.org>
FlyerX <fly### [at] yahoocom> wrote:
> PoseRay 3.12.0 has been released.
> FlyerX

I've become quite dependent on PoseRay for model conversions over the last
couple of years, but I haven't tried the lightdome features at all. I was just
looking at your gallery and see I need to experiment a bit with that...

Anyway, thanks for putting together such a great package FlyerX, your efforts
are greatly appreciated, PoseRay is awesome!

-Rob


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From: FlyerX
Subject: Re: PoseRay 3.12.0 released
Date: 31 Dec 2008 00:42:41
Message: <495b0651$1@news.povray.org>
Robert McGregor wrote:
> FlyerX <fly### [at] yahoocom> wrote:
>> PoseRay 3.12.0 has been released.
>> FlyerX
> 
> I've become quite dependent on PoseRay for model conversions over the last
> couple of years, but I haven't tried the lightdome features at all. I was just
> looking at your gallery and see I need to experiment a bit with that...
> 
> Anyway, thanks for putting together such a great package FlyerX, your efforts
> are greatly appreciated, PoseRay is awesome!
> 
> -Rob
> 
> 
I am glad you find PoseRay useful. I never got radiositiy or Megapov's 
hrdi lighting to work for me satisfactorily so I have been using light 
domes for a while now. Although it is not as accurate a representation 
the lighting effect is very similar in many cases.

I do not have any artistic ability and the pictures on my galley are 
just test renders that have come up better than I expected. Hopefully 
someone with talent can create some nice images using light domes. I 
included two light dome files in the PoseRay distribution.

FlyerX


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From: Mike Hough
Subject: Re: PoseRay 3.12.0 released
Date: 1 Jan 2009 19:42:08
Message: <495d62e0$1@news.povray.org>
Excellent program. Used it last night to convert a .3ds file exported from 
Blender to POV-Ray. I like the way you handle the materials. I did something 
similar with a exporter for Animation Master and it makes it so much easier 
to touch-up the exported files.

Mike


"FlyerX" <fly### [at] yahoocom> wrote in message 
news:4958ac55$1@news.povray.org...
> Hello,
>
> PoseRay 3.12.0 has been released.
>
> Site:
> http://mysite.verizon.net/sfg0000/index.htm
>
> list of some of the changes:
> http://mysite.verizon.net/sfg0000/poserayhistory.htm
>
> enjoy,
>
> FlyerX


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From: Thomas de Groot
Subject: Re: PoseRay 3.12.0 released: hair conversion error?
Date: 5 Jan 2009 04:20:11
Message: <4961d0cb$1@news.povray.org>
I am testing the conversion of Dynamic Hair from Poser towards POV-Ray. Just 
using the default settings for converting lines into tubes, I get the 
following parse error in POV-Ray:

File: Name_POV_geom.inc Line: 60
File Context (5 lines):
<vector>,0,1
<vector>,
Parse Error: Float expected but vector or color expression found.


This refers to the first sphere_sweep in the file, which looks like this:

#declare poseraylinegroup=union{
sphere_sweep{cubic_spline
20
<0.916469,74.4353,2.32733>,0,1
<0.990869,74.6436,2.39056>,0,1
<1.08475,74.8324,2.4824>,0,1
<0.995918,75.0382,2.53363>,0,1
<0.863843,74.8944,2.41211>,0,1
<0.779596,74.6889,2.35235>,0,1
<0.721612,74.4707,2.3088>,0,1
<0.679136,74.2467,2.27775>,0,1
<0.64599,74.0204,2.25379>,0,1
<0.618592,73.7929,2.2342>,0,1
<0.594838,73.5647,2.21764>,0,1
<0.573477,73.3361,2.20313>,0,1
<0.554039,73.1073,2.19012>,0,1
<0.53627,72.8783,2.17789>,0,1
<0.520102,72.6492,2.16587>,0,1
<0.505486,72.42,2.15371>,0,1
<0.492479,72.1908,2.14114>,0,1
<0.480805,71.9614,2.12799>,0,1
<0.470326,71.7321,2.11452>,0,1
<0.460655,71.5026,2.10074>,0,1
}

My hunch is that it is the tolerance parameter which is at fault here?

Thomas


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From: Thomas de Groot
Subject: Re: PoseRay 3.12.0 released: Bug in writing to POV-Ray
Date: 5 Jan 2009 04:44:43
Message: <4961d68b$1@news.povray.org>
In POV-Ray Output \ Export \ Save

Checking or unchecking the <Overwrite files> option does not work. Files are 
overwritten without notice in both cases.

Thomas


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From: Thomas de Groot
Subject: Re: PoseRay 3.12.0 released: hair conversion bug indeed
Date: 5 Jan 2009 04:59:13
Message: <4961d9f1$1@news.povray.org>
Testing this further, I find that there is a conversion bug or a writing to 
POV-Ray bug. The output should be:

<0.916469,74.4353,2.32733>,0.1

instead of:

<0.916469,74.4353,2.32733>,0,1

In addition, the sweep thickness values for the root and tip diameters are 
not converted correctly, probably as a result of the above. Whatever changes 
are given, the result always remains <vector>,0,1


Thomas


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