POV-Ray : Newsgroups : povray.general : generating POV-RAY code from inline data Server Time
30 Jul 2024 12:21:02 EDT (-0400)
  generating POV-RAY code from inline data (Message 1 to 5 of 5)  
From: Rick Berger
Subject: generating POV-RAY code from inline data
Date: 19 Dec 2008 16:17:34
Message: <494c0f6e$1@news.povray.org>
I want to be able to describe a bunch of objects(walls, windows, doors in 
a set of rooms) as a series lines of data. Then I want to do have 
features like have each object's name be automatically generated from its 
data, use some data form a previous defined new object and use defaults 
etc. My question is of implementation, is this something I should try 
coding up in POV-RAY, or should I brush up on my Perl or try Python to 
write a preprocessor to generate a POV-RAY code file? 

Rick


Post a reply to this message

From: Darren New
Subject: Re: generating POV-RAY code from inline data
Date: 19 Dec 2008 16:48:53
Message: <494c16c5$1@news.povray.org>
Rick Berger wrote:
> My question is of implementation, is this something I should try 
> coding up in POV-RAY, or should I brush up on my Perl or try Python to 
> write a preprocessor to generate a POV-RAY code file? 

You might want to look at the LOME project on sourceforge. That's just what 
it does.

-- 
   Darren New, San Diego CA, USA (PST)
   The NFL should go international. I'd pay to
   see the Detroit Lions vs the Roman Catholics.


Post a reply to this message

From: Chris B
Subject: Re: generating POV-RAY code from inline data
Date: 19 Dec 2008 18:52:14
Message: <494c33ae$1@news.povray.org>
"Rick Berger" <rbe### [at] rogerscom> wrote in message 
news:494c0f6e$1@news.povray.org...
>I want to be able to describe a bunch of objects(walls, windows, doors in
> a set of rooms) as a series lines of data. Then I want to do have
> features like have each object's name be automatically generated from its
> data, use some data form a previous defined new object and use defaults
> etc. My question is of implementation, is this something I should try
> coding up in POV-RAY, or should I brush up on my Perl or try Python to
> write a preprocessor to generate a POV-RAY code file?
>
> Rick

You might also want to look at povhouse at 
http://www.geocities.com/povstairs/povhouse/ . It takes a floor plan (with 
doors windows, columns, floors, ceilings etc) drawn in the free InkScape 
vector graphics editor. You name each element in InkScape and export as a 
POV-Ray include file. The POV-House macros take the exported prism objects 
and renders a 3D building.

It might provide a starting point for what you want to do, or may serve as 
an example or inspiration.

Regards,
Chris B.


Post a reply to this message

From: Rick Berger
Subject: Re: generating POV-RAY code from inline data
Date: 19 Dec 2008 19:02:50
Message: <494c362a$1@news.povray.org>
On Fri, 19 Dec 2008 13:48:52 -0800, Darren New wrote:

> Rick Berger wrote:
>> My question is of implementation, is this something I should try coding
>> up in POV-RAY, or should I brush up on my Perl or try Python to write a
>> preprocessor to generate a POV-RAY code file?
> 
> You might want to look at the LOME project on sourceforge. That's just
> what it does.

Thanks Darren, unfortunately it's implemented in C# and I haven't explore 
deploying C# applications in an UNIX/Linux environment. I think I'd be in 
for more work than I want in trying to port LOME over, if anybody 
comments on this or other approaches it would interesting to hear them. 

Rick


Post a reply to this message

From: Darren New
Subject: Re: generating POV-RAY code from inline data
Date: 19 Dec 2008 20:08:18
Message: <494c4582$1@news.povray.org>
Rick Berger wrote:
> Thanks Darren, unfortunately it's implemented in C# and I haven't explore 
> deploying C# applications in an UNIX/Linux environment. I think I'd be in 
> for more work than I want in trying to port LOME over, 

Well, I don't know how much work you're talking about. I just copied the 
MacroExpanderExec directory over to my Linux partition, opened a terminal in 
the Debug subdirectory, and typed
   % mono FCCS.CLI.exe hello
and it processed the (nonexistent) files correctly.

So chances are good you don't even have to recompile it. (This is on 
OpenSuSE 11 x64, so I'd expect it would work for you too.)

You might have to grope into the macros, because they generate .bat files 
for doing the renders as part of the expansion, since the Windows "job 
queue" thing couldn't handle it, due to being too small. But other than 
that, if you want to manually render the generated .INI files, go for it.

-- 
   Darren New, San Diego CA, USA (PST)
   The NFL should go international. I'd pay to
   see the Detroit Lions vs the Roman Catholics.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.