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I couldn't let those rounded prisms alone. I gave up on making a prism
like object that uses prism like data inputs. I decide to take a prism
object and make a mesh2 object that has round corners. The first try is
in P.binaries with images in P.images.
The way I work this out was to use the trace function along with
max_extent,min_extent to create an array of points that represents the
prism object as viewed from above, with 1 being the solid part and 0
being a space (or miss). With that array I use several average passes
that when done was used to adjust the heights of another pass with the
trace function. And of course make Mesh2 of that data.
Like I said the file is in P.binaies, it needs a little more
documentation. I like to heard what you think.
Have Fun!
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Leroy Whetstone <lrw### [at] joplincom> wrote:
> It's been 5 days and no replies.
> So I can only conclude that the Rounded prism is:
>
> A: no good.
> B: to complicated.
> C: done better before.
> D: scary to small children.
> e: to good to spend the time to e-mail.
>
> :) Have Fun!
add f: something to add in povray 4.0 - a beveled or rounded keyword.
like:
box
{
<-1,0,-1>, <1,1,1>
rounded .1 // radius
}
for prisms, boxes, cylinders, cones, and text.
Seriously.
-Reactor.
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