POV-Ray 3.7 featured at IDF 2006 (Message 1 to 3 of 3)
From: Nicolas Calimet
Subject: POV-Ray 3.7 featured at IDF 2006
Date: 30 Sep 2006 22:54:08
Message: <451f2dd0@news.povray.org>
At its IDF show last week, Intel offered the chance to perform the first
benchmarks on their upcoming quad-core processor (that is based on the Core 2
architecture). Among the softwares tested was POV 3.7 beta 15:
http://www.hardware.info/en-US/news/ym2cmpqawpia/IDF_First_quadcore_benchmarks/
(the POV numbers are pixels per second)
POV benefits a 81% speed boost going from 2 to 4 cores (note the clock speed
on the quad-core is also 90% that of the dual-core).
Not bad... I want one :-P
- NC
From: Chris Cason
Subject: Re: POV-Ray 3.7 featured at IDF 2006
Date: 1 Oct 2006 03:34:32
Message: <451f6f88@news.povray.org>
Nicolas Calimet wrote:
> At its IDF show last week, Intel offered the chance to perform the first> benchmarks on their upcoming quad-core processor (that is based on the Core 2> architecture). Among the softwares tested was POV 3.7 beta 15:> > http://www.hardware.info/en-US/news/ym2cmpqawpia/IDF_First_quadcore_benchmarks/> (the POV numbers are pixels per second)> > POV benefits a 81% speed boost going from 2 to 4 cores (note the clock speed> on the quad-core is also 90% that of the dual-core).> Not bad... I want one :-P
Note also that they had a real-time raytracing demo running based on a
specially-modified POV 3.7 which we threw together. It maps a live webcam
image onto a moving* curved reflective surface at 320x240 with no AA. IIRC it
was getting upwards of 7 frames/second.
-- Chris
* actually the camera was moving, not the scene. we were using the new
features of the POV backend that allows re-rendering the same scene
multiple times without the need to re-parse or re-bound it. I will try
to make a recording of it here and upload if anyone is interested. it's
rather fun to play with.
From: Tim Nikias
Subject: Re: POV-Ray 3.7 featured at IDF 2006
Date: 1 Oct 2006 05:54:56
Message: <451f9070@news.povray.org>
Chris Cason wrote:
> Note also that they had a real-time raytracing demo running based on a> specially-modified POV 3.7 which we threw together. It maps a live webcam> image onto a moving* curved reflective surface at 320x240 with no AA. IIRC it> was getting upwards of 7 frames/second.> > -- Chris> > * actually the camera was moving, not the scene. we were using the new> features of the POV backend that allows re-rendering the same scene> multiple times without the need to re-parse or re-bound it. I will try> to make a recording of it here and upload if anyone is interested. it's> rather fun to play with.
Oooh, I'd be interested to see that! :-)
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>