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At first, make a white ball and then make a red box, which is bigger than
the ball, in front of the ball.
If I use the command "filter" or "transmit", I could see the ball through
the box.
But the color of ball(white) seem to be redder and dimmer than its original
because the light traverse through the red box.
If I put more red boxes in front of the ball, I will not be able to see the
ball because many boxes screen the light emitted from the white ball.
How can I see the white ball even if there are many boxes between the ball
and the camera?
Thank you.
JH
--
==========================================
Yonsei University, Department of Astronomy
Seoul, South Korea
Graduate Student, Room #703
Joo Heon Yoon in GEM
jhy### [at] galaxyyonseiackr
==========================================
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"yoon" <jhy### [at] galaxyyonseiackr> wrote:
> At first, make a white ball and then make a red box, which is bigger than
> the ball, in front of the ball.
>
> If I use the command "filter" or "transmit", I could see the ball through
> the box.
>
> But the color of ball(white) seem to be redder and dimmer than its original
> because the light traverse through the red box.
>
> If I put more red boxes in front of the ball, I will not be able to see the
> ball because many boxes screen the light emitted from the white ball.
>
> How can I see the white ball even if there are many boxes between the ball
> and the camera?
>
> Thank you.
>
> JH
>
Try not to multipost in different groups, if someone has an answer, they'll
eventually respond.
For your problem, use filter as 1 (i.e., rgbf <1,0,0,1>) and everything
will be filtered red. Using transmit with a value of 1 will not alter any
colours. Using values less than 1 will fade light passing through by the
f/t component.
You should be able to put as many boxes as you want wnd still see the sphere
behind just as bright, but filtered aslong as you have max_trace_level high
enough, filter set to 1 and no fading added to the box interior.
Example:
//start
global_settings {max_trace_level 15}
camera {
location -10*z
look_at 0
}
light_source{<0,100,-100> rgb 1}
sphere{0 1
texture{
pigment{rgb 1}
finish{ambient 0 diffuse 0.6}
}
}
box{<-1.2,-1.2,-1.2><1.2,1.2,-1.3>
texture{
pigment{rgbf <1,0,0,1>}
finish{ambient 0 diffuse 0.6}
}
}
box{<-1.2,-1.2,-1.4><1.2,1.2,-1.5>
texture{
pigment{rgbf <1,0,0,1>}
finish{ambient 0 diffuse 0.6}
}
}
box{<-1.2,-1.2,-1.6><1.2,1.2,-1.8>
texture{
pigment{rgbf <1,0,0,1>}
finish{ambient 0 diffuse 0.6}
}
}
//end
-tgq
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Thank you.
However, it doesn't work.
I can't see any red boxes if I follow your comment.
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote in message
news:web.44bbcbfa8936040dc150d4c10@news.povray.org...
> "yoon" <jhy### [at] galaxyyonseiackr> wrote:
>> At first, make a white ball and then make a red box, which is bigger than
>> the ball, in front of the ball.
>>
>> If I use the command "filter" or "transmit", I could see the ball through
>> the box.
>>
>> But the color of ball(white) seem to be redder and dimmer than its
>> original
>> because the light traverse through the red box.
>>
>> If I put more red boxes in front of the ball, I will not be able to see
>> the
>> ball because many boxes screen the light emitted from the white ball.
>>
>> How can I see the white ball even if there are many boxes between the
>> ball
>> and the camera?
>>
>> Thank you.
>>
>> JH
>>
>
> Try not to multipost in different groups, if someone has an answer,
> they'll
> eventually respond.
>
> For your problem, use filter as 1 (i.e., rgbf <1,0,0,1>) and everything
> will be filtered red. Using transmit with a value of 1 will not alter any
> colours. Using values less than 1 will fade light passing through by the
> f/t component.
> You should be able to put as many boxes as you want wnd still see the
> sphere
> behind just as bright, but filtered aslong as you have max_trace_level
> high
> enough, filter set to 1 and no fading added to the box interior.
>
> Example:
> //start
>
> global_settings {max_trace_level 15}
>
> camera {
> location -10*z
> look_at 0
> }
>
>
> light_source{<0,100,-100> rgb 1}
>
> sphere{0 1
> texture{
> pigment{rgb 1}
> finish{ambient 0 diffuse 0.6}
> }
> }
>
>
> box{<-1.2,-1.2,-1.2><1.2,1.2,-1.3>
> texture{
> pigment{rgbf <1,0,0,1>}
> finish{ambient 0 diffuse 0.6}
> }
>
> }
>
> box{<-1.2,-1.2,-1.4><1.2,1.2,-1.5>
> texture{
> pigment{rgbf <1,0,0,1>}
> finish{ambient 0 diffuse 0.6}
> }
>
> }
>
> box{<-1.2,-1.2,-1.6><1.2,1.2,-1.8>
> texture{
> pigment{rgbf <1,0,0,1>}
> finish{ambient 0 diffuse 0.6}
> }
>
> }
>
>
> //end
>
>
> -tgq
>
>
>
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