POV-Ray : Newsgroups : povray.general : strange artifacts Server Time
1 Aug 2024 02:16:08 EDT (-0400)
  strange artifacts (Message 1 to 7 of 7)  
From: Philipp Grohs
Subject: strange artifacts
Date: 28 Jun 2006 02:45:01
Message: <web.44a224bc4308a6536082e5560@news.povray.org>
hi,

when i try to render a certain triangle mesh i always get very strange
artifacts, like on the pictures at

www.geometrie.tuwien.ac.at/grohs/povray/mould1.bmp
and
www.geometrie.tuwien.ac.at/grohs/povray/mould2.bmp

this only happens with a certain kind of triangle mesh (discrete moulding
surfaces exported from matlab), but there seem to be no multiple points in
the mesh and the  normal vectors seem to be correct.

I really have no idea what the problem is, maybe the numerical accuracy that
povray is handling the data with is not high enough, but i think it's
something else.

thanks for your help,

philipp

btw.: if you want to take a look at the include file, it's on
www.geometrie.tuwiena.ac.at/povray/surface.inc


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From: Philipp Grohs
Subject: Re: strange artifacts
Date: 28 Jun 2006 02:50:01
Message: <web.44a226628139025d6082e5560@news.povray.org>
sorry, i meant:

the include file is at

www.geometrie.tuwien.ac.at/grohs/povray/surface.inc


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From: Slime
Subject: Re: strange artifacts
Date: 28 Jun 2006 03:30:23
Message: <44a2300f$1@news.povray.org>
It looks a lot like the artifacts you get when the normals on one vertex of
a triangle are pointing the opposite way the normals on the other vertices
are. (They're perpendicular to the surface, but some point out and some
point in.)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Philipp Grohs
Subject: Re: strange artifacts
Date: 28 Jun 2006 04:00:01
Message: <web.44a236838139025d6082e5560@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:

thanks for your reply,

> It looks a lot like the artifacts you get when the normals on one vertex of
> a triangle are pointing the opposite way the normals on the other vertices
> are. (They're perpendicular to the surface, but some point out and some
> point in.)
>

is there any way of getting rid of the artifacts without changing the
normals?
i remember reading something about this where it said that if you use
double_illuminate it doesn't matter if the normals point inward or
outwards.
how exactly would i do this (i'm pretty new to rendering and to povray, so
please excuse my dumb questions)?


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From: Philipp Grohs
Subject: Re: strange artifacts
Date: 28 Jun 2006 04:05:00
Message: <web.44a237bd8139025d6082e5560@news.povray.org>
nevermind, i've just changed the procedure that computes the surface
normals, now it works perfectly!

thanks for your quick reply!

philipp


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From: Norbert Kern
Subject: Re: strange artifacts
Date: 28 Jun 2006 05:10:00
Message: <web.44a246418139025d9b9acab50@news.povray.org>
Hi,

the mesh seems to be ok, when loaded in Poseray 3.8.18.
But when I try to subdivide the triangles, suddenly strange normals appear,
which aren't spreaded homogenously on the surface.
Don't know where the problem is, but I wouldn't think of Povray accuracy as
part of it.

Happy rendering
Norbert Kern


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From: Philipp Grohs
Subject: Re: strange artifacts
Date: 28 Jun 2006 09:45:01
Message: <web.44a287848139025d6082e5560@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi,
>
> the mesh seems to be ok, when loaded in Poseray 3.8.18.
> But when I try to subdivide the triangles, suddenly strange normals appear,
> which aren't spreaded homogenously on the surface.
> Don't know where the problem is, but I wouldn't think of Povray accuracy as
> part of it.
>
> Happy rendering
> Norbert Kern

no it has nothing to do with povray, it was the topology of the mesh. some
faces weren't orientated correctly.

thanks for your help,


philipp


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