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From: Sven Littkowski
Subject: Re: Any tool to transform objects to meshes
Date: 21 May 2006 12:57:30
Message: <44709bfa@news.povray.org>
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Hmmm, how would that be done? I have not yet ever used such as an
object_pattern texture_map.
About the scene:
- most of the cylinders are randomly placed,
- all cylinders have different sizes,
- all cylinders have a texture of map_type 2 (cylinder-type texture).
Marc, can you write more information about such object_pattern
texture_maps?
Greetings, thanks,
Sven
"M_a_r_c" <jac### [at] wanadoofr> schrieb im Newsbeitrag
news:44708a80@news.povray.org...
> Because they are CSG? waaa I understand.... you could speed up your render
> by 100 at least.
> why not to declare a union of theses bays and use them for an
> object_pattern texture_map ?
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44709bfa@news.povray.org...
> Marc, can you write more information about such object_pattern
> texture_maps?
>
> Greetings, thanks,
>
> Sven
For object_pattern
http://www.povray.org/documentation/view/3.6.1/386/
for texture_map
http://www.povray.org/documentation/view/3.6.1/353/
something as
#declare Bays=union{all_your_bays}//you must declare your bays as an
textureless object (a union in this case)
#declare Overall_texture=texture{
object{Bays
texture{your_texture}//the NOT bay texture
texture{Bay_texture}//the bay texture
}
}
Marc
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You might try the "CSG To Mesh" thread in the p.t.s-f group that I posted a
long while ago under another name... oh, my secrets out.
--
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/
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Hi J.. -ah, Povman!
Thanks a lot for your maybe golden hint. I downloaded the .pov file but have
not tried it out yet, because I am at the end of this day. I am going to
render fantastic worlds in my dreams very soon.
Thanks a lot, please expect my feedback! Best greetings,
Sven
"POVMAN" <s### [at] acom> schrieb im Newsbeitrag news:44718365@news.povray.org...
> You might try the "CSG To Mesh" thread in the p.t.s-f group that I posted
> a long while ago under another name... oh, my secrets out.
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