|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I am happy to announce the opening of a new website showing realistic
Earth surface renders made by me with POV-Ray:
http://earth.imagico.de/
(i did quite some testing if everything works and looks all right in
various browsers. If you find something not working correctly i would
like to know it of course).
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
in news:4416f70c$1@news.povray.org Christoph Hormann wrote:
> I am happy to announce the opening of a new website showing realistic
> Earth surface renders made by me with POV-Ray:
>
> http://earth.imagico.de/
Excellent!!
The little earthmap on the top right side makes me wanna click on it to go
to a new location ;)
> (i did quite some testing if everything works and looks all right in
> various browsers. If you find something not working correctly i would
> like to know it of course).
The random option does not seem to work right (from a users perspective,
it may be what you intended though). The first time it's random, when you
go back to home and try it again you get the same result.
Ingo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ingo wrote:
>>
>>http://earth.imagico.de/
>
>
> Excellent!!
Thanks.
>
> The random option does not seem to work right (from a users perspective,
> it may be what you intended though). The first time it's random, when you
> go back to home and try it again you get the same result.
Well - it's random every time you newly load the page but i understand
that's not really the best solution...
Should work better now.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Cool, this seems like the sort of thing you'd see forwarded around and
linked to a lot.
You're missing a period at the end of the second paragraph on the Technical
Information page. I would make the "About" link more prominent because I
found that information interesting. I was also left with a few questions
after reading it:
- You claim that isosurfaces "only need the plain height data and not
require large mesh structures to be generated." Of course, you must keep the
elevation data in memory *somehow* to be able to render the images. How do
you store it more efficiently than, say, a height field does?
- How are you feeding your data into the isosurfaces? I know POV-Ray can't
read efficiently from arrays from within function{}s. Are they greyscale
images?
- Where do you get your data from (maybe I missed this)?
Nice job.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 14 Mar 2006 18:02:04 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:
> I am happy to announce
And I am happy to see it. Great work!
ABX
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 14 Mar 2006 12:16:36 -0500, ingo <ing### [at] tagpovrayorg> wrote:
> The little earthmap on the top right side makes me wanna click on it to go
> to a new location ;)
That was my intuitive reaction too when I first saw subpage presented in
off-topic.
BTW: In Gallery there is only split to "by region and style" and the top of
the page and it's not handy for me. Could it be possible to add more anchors
to each region and each style at the top so I could quickly jump to requested
subcategory after entring gallery?
ABX
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Slime wrote:
> Cool, this seems like the sort of thing you'd see forwarded around and
> linked to a lot.
>
> You're missing a period at the end of the second paragraph on the Technical
> Information page. I would make the "About" link more prominent because I
> found that information interesting.
Yes, i first didn't find a name short enough to put into the main menu
but it is there now.
> I was also left with a few questions
> after reading it:
>
> - You claim that isosurfaces "only need the plain height data and not
> require large mesh structures to be generated." Of course, you must keep the
> elevation data in memory *somehow* to be able to render the images. How do
> you store it more efficiently than, say, a height field does?
A smooth heightfield needs additional 3x16bit per vertex for storing the
normal vectors. And you are bound to using a plain rectangular grid or
fiddle with multiple heightfields.
> - How are you feeding your data into the isosurfaces? I know POV-Ray can't
> read efficiently from arrays from within function{}s. Are they greyscale
> images?
Yes, of course.
> - Where do you get your data from (maybe I missed this)?
http://earth.imagico.de/credits.html
> Nice job.
Thanks.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
|
| |
| |
|
|
From: Bob Hughes
Subject: Re: [announce] Views of the Earth website
Date: 15 Mar 2006 05:08:40
Message: <4417e7a8@news.povray.org>
|
|
|
| |
| |
|
|
I love this, Christoph, it's beautiful work. The info about location and
elevation is a nice touch. Was thinking that if the triangles for field of
view could also show actual ground area that is framed in it would be
perfect! Guessing that might be out of the realm of possibility.
Left a comment for the Mt. St. Helens view to see if that works okay.
Sure hope you have the bandwidth at that web site to handle the traffic.
Bob H
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bob Hughes wrote:
> I love this, Christoph, it's beautiful work.
Thank you.
> The info about location and
> elevation is a nice touch. Was thinking that if the triangles for field of
> view could also show actual ground area that is framed in it would be
> perfect! Guessing that might be out of the realm of possibility.
I already saw this isn't perfect. First of all since the sectors are
just drawn on top of the map they of course don't show the actual view
area including occlusions. In addition the area is wrong as well since
i would have to use a different map projection (in the current one the
view cone would need to be curved). This is especially a problem with
the higher altitude views.
> Left a comment for the Mt. St. Helens view to see if that works okay.
You sure this worked? I have no comment from you in the database yet.
But testing myself it worked. I changed the confirmation page now - You
should get a page saying "Your message has been added and is waiting for
approval." and a preview of your comment after submission.
> Sure hope you have the bandwidth at that web site to handle the traffic.
Well - until now the traffic has been moderate and the size is just
about 50MB currently.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 14 Mar 2006 18:02:04 +0100, Christoph Hormann wrote:
>
> I am happy to announce the opening of a new website showing realistic
> Earth surface renders made by me with POV-Ray:
>
> http://earth.imagico.de/
"Sehr schoen" Well done.
Works perfectly on Konqueror/Firefox/Linux/Amd64
Did you increase the RAM of your machine to get decent handling times ?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |