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Slime wrote:
> Cool, this seems like the sort of thing you'd see forwarded around and
> linked to a lot.
>
> You're missing a period at the end of the second paragraph on the Technical
> Information page. I would make the "About" link more prominent because I
> found that information interesting.
Yes, i first didn't find a name short enough to put into the main menu
but it is there now.
> I was also left with a few questions
> after reading it:
>
> - You claim that isosurfaces "only need the plain height data and not
> require large mesh structures to be generated." Of course, you must keep the
> elevation data in memory *somehow* to be able to render the images. How do
> you store it more efficiently than, say, a height field does?
A smooth heightfield needs additional 3x16bit per vertex for storing the
normal vectors. And you are bound to using a plain rectangular grid or
fiddle with multiple heightfields.
> - How are you feeding your data into the isosurfaces? I know POV-Ray can't
> read efficiently from arrays from within function{}s. Are they greyscale
> images?
Yes, of course.
> - Where do you get your data from (maybe I missed this)?
http://earth.imagico.de/credits.html
> Nice job.
Thanks.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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