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message de news: 4299eadb$1@news.povray.org...
> However, I like POVRayy's rendering so I'm wondering what moving to a
> comercial package would give me, or more accuratly, what' I'd lose.
I wrote a Cinema4D vs POV-Ray comparison here:
http://www.wikipov.org/ow.asp?PovVsC4D
> Any advice?
I guess that any high-end package can do what you plan to do. However, there
are two things to keep in mind:
- these packages are very comprehensive and the learning curve is steep;
animation, particularly, is tough.
- commercial plug-ins are often necessary in addition to the basic package
G.
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"John D. Gwinner" <john dot gwinner at cornell dot edu> wrote:
> Folks:
>
> I'm thinking of getting a comercial modeler and possibly renderer.
> Currently, I have student status due to talking a UCLA writing course
> extension.
>
> It's a lot, but I could possibly afford 3DSMax, and I have to say I'm
> tempted.
>
> However, I like POVRayy's rendering so I'm wondering what moving to a
> comercial package would give me, or more accuratly, what' I'd lose.
>
> Do any of them do procedural texturing?
>
> Any advice?
>
> == John ==
Take a very good look at SoftimageXSI. For $495 you get foundation with
MentalRay built in. XSI outputs obj files for poseray to convert to povray.
XSI has the best subdivision system in any program I have used. This is the
program I went with when I had this same need.
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"Gilles Tran" <tra### [at] inapg fr> wrote in message
news:429d9e22$1@news.povray.org...
> I wrote a Cinema4D vs POV-Ray comparison here:
> http://www.wikipov.org/ow.asp?PovVsC4D
Wow, excellent review.
My major need is a good physics modeler so that I can show a Tank pushing
through a steel door, realistically. It's a high point of the movie. Have
you messed around much with physics plugins?
I believe there's one built into Max and the student discount is pretty
good, 800 something if I remember right.
== John ==
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