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Kaveh Bazargan wrote:
> I am modelling my house for interior design. I have found lots of
> exotic textures available, but I am after some basic textures for wall
> paint. Any pointers please?
Kaveh,
There are different finishes for real-world house paints. Flat,
eggshell, satin, semi-gloss.... these all describe varying degrees of
reflectivity and surface roughness. First, you need to ask yourself what
kind of finish you need for your room. I would go with flat, personally,
since the other choices might involve using reflection in your texture,
which will inevitably increase the render time.
Here's what a simple house paint texture might look like:
pigment{ rgb<1 .95 .85> } // off-white
finish{ brilliance .6 }
Now, if you want a raised texture, like textured wall mud, you'd want to
add a rough surface normal with a distinct plateau in its slope_map...
For example:
normal{
granite
scale 30
slope_map{
[.3 <0,0>] [.6 <1,0>]
}
}
Of course, all of this requires a fair bit of tweaking.
Hope some of that helps!
-Sam Benge
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On 2004-05-21 19:49:53 +0100, Samuel Benge <stb### [at] hotmailcom> said:
> Kaveh Bazargan wrote:
>
>> I am modelling my house for interior design. I have found lots of
>> exotic textures available, but I am after some basic textures for wall
>> paint. Any pointers please?
>
>
> Kaveh,
>
> There are different finishes for real-world house paints. Flat,
> eggshell, satin, semi-gloss.... these all describe varying degrees of
> reflectivity and surface roughness. First, you need to ask yourself
> what kind of finish you need for your room. I would go with flat,
> personally, since the other choices might involve using reflection in
> your texture, which will inevitably increase the render time.
>
> Here's what a simple house paint texture might look like:
>
> [...]
>
> Thanks a lot, Samuel. This is a good start for me. I'll work on it. :-)
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