POV-Ray : Newsgroups : povray.general : Texture for wall paints needed Server Time
6 Nov 2024 16:30:41 EST (-0500)
  Texture for wall paints needed (Message 1 to 3 of 3)  
From: Kaveh Bazargan
Subject: Texture for wall paints needed
Date: 21 May 2004 08:30:00
Message: <40adf648@news.povray.org>
I  am modelling my house for interior design. I have found lots of 
exotic textures available, but I am after some basic textures for wall 
paint. Any pointers please?


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From: Samuel Benge
Subject: Re: Texture for wall paints needed
Date: 21 May 2004 14:51:11
Message: <40AE4F51.7050507@hotmail.com>
Kaveh Bazargan wrote:

> I  am modelling my house for interior design. I have found lots of 
> exotic textures available, but I am after some basic textures for wall 
> paint. Any pointers please?


Kaveh,

There are different finishes for real-world house paints. Flat, 
eggshell, satin, semi-gloss.... these all describe varying degrees of 
reflectivity and surface roughness. First, you need to ask yourself what 
kind of finish you need for your room. I would go with flat, personally, 
since the other choices might involve using reflection in your texture, 
which will inevitably increase the render time.

Here's what a simple house paint texture might look like:

pigment{ rgb<1 .95 .85> } // off-white
finish{ brilliance .6 }

Now, if you want a raised texture, like textured wall mud, you'd want to 
add a rough surface normal with a distinct plateau in its slope_map... 
For example:

normal{
  granite
  scale 30
  slope_map{
   [.3 <0,0>] [.6 <1,0>]
  }
}

Of course, all of this requires a fair bit of tweaking.

Hope some of that helps!

-Sam Benge


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From: Kaveh Bazargan
Subject: Re: Texture for wall paints needed
Date: 22 May 2004 06:09:34
Message: <40af26de@news.povray.org>
On 2004-05-21 19:49:53 +0100, Samuel Benge <stb### [at] hotmailcom> said:

> Kaveh Bazargan wrote:
> 
>> I  am modelling my house for interior design. I have found lots of 
>> exotic textures available, but I am after some basic textures for wall 
>> paint. Any pointers please?
> 
> 
> Kaveh,
> 
> There are different finishes for real-world house paints. Flat, 
> eggshell, satin, semi-gloss.... these all describe varying degrees of 
> reflectivity and surface roughness. First, you need to ask yourself 
> what kind of finish you need for your room. I would go with flat, 
> personally, since the other choices might involve using reflection in 
> your texture, which will inevitably increase the render time.
> 
> Here's what a simple house paint texture might look like:
> 
> [...]
> 
> Thanks a lot, Samuel. This is a good start for me. I'll work on it. :-)


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