POV-Ray : Newsgroups : povray.general : Texture for wall paints needed : Re: Texture for wall paints needed Server Time
3 Aug 2024 04:16:16 EDT (-0400)
  Re: Texture for wall paints needed  
From: Samuel Benge
Date: 21 May 2004 14:51:11
Message: <40AE4F51.7050507@hotmail.com>
Kaveh Bazargan wrote:

> I  am modelling my house for interior design. I have found lots of 
> exotic textures available, but I am after some basic textures for wall 
> paint. Any pointers please?


Kaveh,

There are different finishes for real-world house paints. Flat, 
eggshell, satin, semi-gloss.... these all describe varying degrees of 
reflectivity and surface roughness. First, you need to ask yourself what 
kind of finish you need for your room. I would go with flat, personally, 
since the other choices might involve using reflection in your texture, 
which will inevitably increase the render time.

Here's what a simple house paint texture might look like:

pigment{ rgb<1 .95 .85> } // off-white
finish{ brilliance .6 }

Now, if you want a raised texture, like textured wall mud, you'd want to 
add a rough surface normal with a distinct plateau in its slope_map... 
For example:

normal{
  granite
  scale 30
  slope_map{
   [.3 <0,0>] [.6 <1,0>]
  }
}

Of course, all of this requires a fair bit of tweaking.

Hope some of that helps!

-Sam Benge


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