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Kaveh Bazargan wrote:
> I am modelling my house for interior design. I have found lots of
> exotic textures available, but I am after some basic textures for wall
> paint. Any pointers please?
Kaveh,
There are different finishes for real-world house paints. Flat,
eggshell, satin, semi-gloss.... these all describe varying degrees of
reflectivity and surface roughness. First, you need to ask yourself what
kind of finish you need for your room. I would go with flat, personally,
since the other choices might involve using reflection in your texture,
which will inevitably increase the render time.
Here's what a simple house paint texture might look like:
pigment{ rgb<1 .95 .85> } // off-white
finish{ brilliance .6 }
Now, if you want a raised texture, like textured wall mud, you'd want to
add a rough surface normal with a distinct plateau in its slope_map...
For example:
normal{
granite
scale 30
slope_map{
[.3 <0,0>] [.6 <1,0>]
}
}
Of course, all of this requires a fair bit of tweaking.
Hope some of that helps!
-Sam Benge
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