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6 Nov 2024 22:15:09 EST (-0500)
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From: Zeger Knaepen
Subject: Re: Kinda newbie texture combination question
Date: 12 Mar 2004 22:59:42
Message: <4052872e@news.povray.org>
"Darren New" <dne### [at] sanrrcom> schreef in bericht
news:40525b34@news.povray.org...
> Is it possible to set up bricks with each brick being a slightly
> different color?

sure

see povray.text.scene-files :)

cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"How will we find this button, sir?"


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From: Samuel T  Benge
Subject: Re: Kinda newbie texture combination question
Date: 13 Mar 2004 01:19:03
Message: <4052A7B1.4020101@hotmail.com>
Hi Darren. There can be many different ways to do one single thing in 
POV. You might want to look for these items in the POV-Ray documentation:

warp: repeat, offset
crackle: solid
pigment_map

Also, here's one way to do it using the brick pattern. Good luck.

plane{y,0
  pigment{
   pigment_pattern{brick}
   pigment_map{
    [.5 bumps]
    [.5 crackle]
   }
  }
}

Darren New wrote:

> Is it possible to set up bricks with each brick being a slightly 
> different color?
<snip>

> Obviously, I haven't been doing this long enough to understand the 
> proper approach. I'm willing to work at it, but an idea of the proper 
> approach to take would be appriciated. Thanks!
>


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From: Ian Shumsky
Subject: Re: Kinda newbie texture combination question
Date: 13 Mar 2004 05:59:49
Message: <4052e9a5$1@news.povray.org>
Hi,

"Darren New" <dne### [at] sanrrcom> wrote in message
news:40525b34@news.povray.org...
> What I'm really trying for is something like a mortared
stone wall with
> slightly different stones in it, but I'll settle for the
above (and then
> maybe add turbulence or something).

There us an excellent tutorial on creating realistic brick
patterns by Jeff Lee at
http://www.shipbrook.com/jeff/raytrace/bricks.html

If you want something different, you can always build the
brinks individually. Gilles Tran ahs a couple of macros at
http://www.oyonale.com/ressources/english/sources02.htm that
could be useful.

Cheers,
Ian


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