POV-Ray : Newsgroups : povray.general : animations broken up Server Time
6 Nov 2024 22:13:48 EST (-0500)
  animations broken up (Message 1 to 1 of 1)  
From: Marton Fabo
Subject: animations broken up
Date: 7 Mar 2004 18:54:49
Message: <404bb649$1@news.povray.org>
[this is an edited repost from .animations, because that group seems to 
be much less visited]

Hi!

I'm actually not an experienced PovRay user neither a modeler/animator
in general. I, however, have to solve rendering issues for other, less 
technically oriented graphics people - that's why I'm asking around 
despite the above fact.

So, my question is that if I have an animated scene, then invoking
PovRay separately for each and every frame results (or is it possible to
result) in anything different from when I invoke PR for the whole
animation once. I understand that when I invoke PR to render a single
frame split up into multiple parts, then there may be artifacts at the
edges of the parts due to anti-aliasing and similar effects. That's why
I'm asking about splitting up animations - wondering whether there are
algorithms in PR that imply that the whole animation is computed in one
pass.

Are there any serious performance implications of such plit computing?

thx
mortee


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