POV-Ray : Newsgroups : povray.general : animations broken up : animations broken up Server Time
3 Aug 2024 10:23:09 EDT (-0400)
  animations broken up  
From: Marton Fabo
Date: 7 Mar 2004 18:54:49
Message: <404bb649$1@news.povray.org>
[this is an edited repost from .animations, because that group seems to 
be much less visited]

Hi!

I'm actually not an experienced PovRay user neither a modeler/animator
in general. I, however, have to solve rendering issues for other, less 
technically oriented graphics people - that's why I'm asking around 
despite the above fact.

So, my question is that if I have an animated scene, then invoking
PovRay separately for each and every frame results (or is it possible to
result) in anything different from when I invoke PR for the whole
animation once. I understand that when I invoke PR to render a single
frame split up into multiple parts, then there may be artifacts at the
edges of the parts due to anti-aliasing and similar effects. That's why
I'm asking about splitting up animations - wondering whether there are
algorithms in PR that imply that the whole animation is computed in one
pass.

Are there any serious performance implications of such plit computing?

thx
mortee


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.