POV-Ray : Newsgroups : povray.general : Shortest Code Contest, Third Round?? Server Time
3 Aug 2024 18:21:27 EDT (-0400)
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From: Rafal 'Raf256' Maj
Subject: Re: Shortest Code Contest, Third Round??
Date: 6 Feb 2004 11:40:04
Message: <Xns9487B3DE27BE1raf256com@203.29.75.35>
dan### [at] yahoocom news:4023a5a3$1@news.povray.org

> Since it is a 3D site, we're going to want busty as well.

I can model the *blobs* ;)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: ABX
Subject: Re: Shortest Code Contest, Third Round??
Date: 6 Feb 2004 11:54:23
Message: <vih7209vmc7c0pba0cmkc8f2evki3jmuj3@4ax.com>
On 6 Feb 2004 11:40:04 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> > Since it is a 3D site, we're going to want busty as well.
>
> I can model the *blobs* ;)

http://web.archive.org/web/20021020153707/10best.raytrace.com/short/ks1_800.JPG
http://web.archive.org/web/20040206085201/10best.raytrace.com/short/ks1.pov
:-)

ABX


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From: stephen parkinson
Subject: Re: Shortest Code Contest, Third Round??
Date: 6 Feb 2004 12:16:02
Message: <4023cbd2$1@news.povray.org>
ABX wrote:
> On 6 Feb 2004 11:40:04 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> 
>>>Since it is a 3D site, we're going to want busty as well.
>>
>>I can model the *blobs* ;)
> 
> 
> http://web.archive.org/web/20021020153707/10best.raytrace.com/short/ks1_800.JPG
> http://web.archive.org/web/20040206085201/10best.raytrace.com/short/ks1.pov
> :-)
> 
> ABX

your perspective seems a strange strange, aka not recognized in my 
knowledge of anatomy.

certainly doesn't match anything in Gray's that I've seen. :-)


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From: ABX
Subject: Re: Shortest Code Contest, Third Round??
Date: 6 Feb 2004 12:19:01
Message: <d3j7201n6slapq6mpo268117ojae1lpcqk@4ax.com>
On Fri, 06 Feb 2004 17:16:18 +0000, stephen parkinson
<ste### [at] zmemw16demoncouk> wrote:
> your perspective seems a strange strange, aka not recognized in my 
> knowledge of anatomy.
>
> certainly doesn't match anything in Gray's that I've seen. :-)

"licentia artistica" ;)

ABX


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From: Dan P
Subject: Re: Shortest Code Contest, Third Round??
Date: 6 Feb 2004 19:54:40
Message: <40243750$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:4023AC6E.21AFA64C@pacbell.net...
>
>
> Dan P wrote:
>
> > Ah, forget Poser -- let's get a /real/ babe for www.povray.org!!!
> > Since it is a 3D site, we're going to want busty as well.
>
> How's this for busty - http://tinyurl.com/344lk ?

LOL -- no, I was thinking more "Janet Jackson"-like :-)


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From: user
Subject: Re: Shortest Code Contest, Third Round??
Date: 27 Feb 2004 01:23:11
Message: <403ee24f$1@news.povray.org>
Last time it was 500 bytes.  That was fun.  250 would be okay, I guess.

-Ben Scheele

Bernard Hatt wrote:

> "Greg M. Johnson" wrote:
> 
>>In honor of a new beta, how about another shortest code contest?
> 
> 
> Interesting idea.
> 
> 
>>HOW IT WORKS:
>>1) Each entrant would create an artistic image using less than 250 bytes
>>[sic] of povray 3.5 SDL.  Minimum number of characters allowed however is 8
>>(as in  box{1,0}).  Reason: we don't want a bunch of smart asses to submit
>>black scenes.
> 
> 
> Would you allow inclusion of standard povray includes (eg. colors.inc,
> woods.inc, math.inc, functions.inc etc.), or would a standard set of
> includes be a default (ie. excluded from the byte count)?
> 
> Why not a nice round 256 bytes rather than 250 :-)
> 
> Bernard


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From: Paul Bourke
Subject: Re: Shortest Code Contest, Third Round??
Date: 27 Feb 2004 02:24:40
Message: <pdb_NOSPAM-832097.18243927022004@news.povray.org>
> Last time it was 500 bytes.  That was fun.  250 would be okay, I guess.

It has well and truly started withh about 50 entries so far. For
more information see
   http://astronomy.swin.edu.au/~pbourke/povray/scc3/
I would add that the quality this time round is VERY high, perhaps
reducing the bytes and spurred peoples creative juices.

ps: I gave you 6 more bytes....the limit is 256 bytes, not 250 as
originally proposed.
-- 
Paul Bourke
pdb_NOSPAMswin.edu.au


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