POV-Ray : Newsgroups : povray.general : PovRay Benchmark? Server Time
3 Aug 2024 18:22:12 EDT (-0400)
  PovRay Benchmark? (Message 1 to 9 of 9)  
From: Cris Williams
Subject: PovRay Benchmark?
Date: 24 Oct 2003 22:24:08
Message: <3f99dec8$1@news.povray.org>
Is there a current standard benchmark scene that is used to determine
parsing/rendering performance?  I just upgraded my computer and would like
to see how it does.

Thanks.


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From: Christopher James Huff
Subject: Re: PovRay Benchmark?
Date: 24 Oct 2003 22:39:22
Message: <cjameshuff-28BB96.22371624102003@netplex.aussie.org>
In article <3f99dec8$1@news.povray.org>,
 "Cris Williams" <CLW### [at] wohrrcom> wrote:

> Is there a current standard benchmark scene that is used to determine
> parsing/rendering performance?  I just upgraded my computer and would like
> to see how it does.

benchmark.pov?

(look in scenes/advanced/)

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Cris Williams
Subject: Re: PovRay Benchmark?
Date: 24 Oct 2003 22:41:46
Message: <3f99e2ea$1@news.povray.org>
LOL!  Thanks.  I guess that was too obvious for me to deal with.  Thanks!

"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3f99dec8$1@news.povray.org>,
>  "Cris Williams" <CLW### [at] wohrrcom> wrote:
>
> > Is there a current standard benchmark scene that is used to determine
> > parsing/rendering performance?  I just upgraded my computer and would
like
> > to see how it does.
>
> benchmark.pov?
>
> (look in scenes/advanced/)
>
> -- 
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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From: Cris Williams
Subject: Re: PovRay Benchmark?
Date: 24 Oct 2003 23:47:25
Message: <3f99f24d$1@news.povray.org>
Okay, using the release version of PovRay 3.5 and rendering the
benchmark.ini file that was recommended on the PovRay site this is what I
got:

----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                           79358745         9334253     11.76
Cone/Cylinder                 78379572         6515873      8.31
CSG Intersection             162923001        55142852     33.85
CSG Merge                       741865           34312      4.63
Fractal                        1831644          104482      5.70
Height Field                   3901191          105560      2.71
Height Field Box               3901191          707900     18.15
Height Field Triangle          3376757          108905      3.23
Height Field Block             5889587         1742423     29.58
Height Field Cell             23435856         1852284      7.90
Isosurface                    11669415          721134      6.18
Isosurface Container          12154734        11669868     96.01
Isosurface Cache                176199           42446     24.09
Mesh                          12295275           64396      0.52
Plane                         85284171         1281858      1.50
Sphere                       260332524       153124522     58.82
Superellipsoid                  620681           43704      7.04
Torus                          2887283          411263     14.24
Torus Bound                    2887283          480972     16.66
True Type Font                  838010           80727      9.63
Clipping Object                2557372         1524945     59.63
Bounding Box                 653803865       124207145     19.00
Vista Buffer                  21535803        11650388     54.10
----------------------------------------------------------------------------
Isosurface roots:         11664259
Function VM calls:       169416006
----------------------------------------------------------------------------
Roots tested:               480972   eliminated:              274031
Calls to Noise:         4512422082   Calls to DNoise:     2404216638
----------------------------------------------------------------------------
Media Intervals:          36350371   Media Samples:        327887642 (9.02)
Shadow Ray Tests:        118768042   Succeeded:             48914570
Reflected Rays:             223228   Total Internal:             470
Refracted Rays:             145054
Transmitted Rays:           602889
Number of photons shot:          74025
Surface photons stored:          64488
Priority queue insert:         2226874
Priority queue remove:          163988
Gather function called:         659394
----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:          1440024
Peak memory used:          6401789 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   2.0 seconds (2 seconds)
Time For Photon:   0 hours  0 minutes  50.0 seconds (50 seconds)
Time For Trace:    0 hours 32 minutes  31.0 seconds (1950 seconds)
    Total Time:    0 hours 33 minutes  22.0 seconds (2002 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 0.38 seconds, user 1984.38 seconds, total 1984.75
seconds
Render averaged 74.29 PPS over 147456 pixels

POV-Ray finished

System specs (no OCing on anything):

Asus A7N8X Deluxe Rev.2
AMD Athlon XP 3000 Barton 400Mhz FSB
1 Gig (2x512) Crucial 3200 DDR RAM
Geforce4 TI 4400
Maxtor 80GB 7200RPM 8MB HD
Win2K

"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3f99dec8$1@news.povray.org>,
>  "Cris Williams" <CLW### [at] wohrrcom> wrote:
>
> > Is there a current standard benchmark scene that is used to determine
> > parsing/rendering performance?  I just upgraded my computer and would
like
> > to see how it does.
>
> benchmark.pov?
>
> (look in scenes/advanced/)
>
> -- 
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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From: Cris Williams
Subject: Re: PovRay Benchmark?
Date: 24 Oct 2003 23:53:57
Message: <3f99f3d5$1@news.povray.org>
Any tips on how to improve this score besides overclocking?  Would setting
the Render Priority from Normal to Highest make much difference?


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From: Hughes, B 
Subject: Re: PovRay Benchmark?
Date: 25 Oct 2003 12:00:03
Message: <3f9a9e03@news.povray.org>
"Cris Williams" <CLW### [at] wohrrcom> wrote in message
news:3f99f3d5$1@news.povray.org...
> Any tips on how to improve this score besides overclocking?  Would setting
> the Render Priority from Normal to Highest make much difference?

It can help a little, not a great deal though in my experience of trying
that. I think I gain a couple minutes on the benchmark.pov while using this
P4-M 2GHz notebook. My times are typically under 47 minutes.

Removing background stuff from Windows' startup list (as seen in msconfig),
keeping screensaver off, etc., and also a fresh drefragment of the disk,
seems to do well for me. Probably shouldn't be using any background services
during the benchmark. Not sure about anyone else but if I use either a low
or high GUI priority (in 'POV-Ray for Windows') I believe it bogs down.

If you haven't seen these places yet, take a look and compare.

http://www.tabsnet.com/

http://www.haveland.com/index.htm?povbench/index.php

Your system running at about 2.2GHz(?) is about the norm, just maybe a bit
slower than other people's systems. Don't rely too heavily on those though,
could be a wide variety of reasons for one being slow or fast.
-- 
Bob H.
http://www.3digitaleyes.com


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From: Cris Williams
Subject: Re: PovRay Benchmark?
Date: 25 Oct 2003 14:36:59
Message: <3f9ac2cb$1@news.povray.org>
Thank you for the link!  Using the AMD-optimized version I got the following
(nothing else was changed):

----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:          1440024
Peak memory used:          6408029 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   2.0 seconds (2 seconds)
Time For Photon:   0 hours  0 minutes  40.0 seconds (40 seconds)
Time For Trace:    0 hours 27 minutes  49.0 seconds (1668 seconds)
    Total Time:    0 hours 28 minutes  30.0 seconds (1710 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 0.27 seconds, user 1701.16 seconds, total 1701.42
seconds
Render averaged 86.67 PPS over 147456 pixel

A difference of almost 5 minutes!  W00t!

Next to defrag, check msconfig, and turn off Norton antivirus (oops!).


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From: Saul Luizaga
Subject: Re: PovRay Benchmark?
Date: 25 Oct 2003 20:27:18
Message: <3f9b14e6@news.povray.org>
Cris Williams wrote:

> Using the AMD-optimized version I got the following

I suppose the scene is the one that is optimized for AMD-Athlon, right? 
if so how a scene can be optimized for AMD-Athlon if the engine is the 
same? i really don't understand that.


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From: Ken
Subject: Re: PovRay Benchmark?
Date: 25 Oct 2003 20:35:45
Message: <3F9B1760.F6F1E8ED@pacbell.net>
Saul Luizaga wrote:
> 
> Cris Williams wrote:
> 
> > Using the AMD-optimized version I got the following
> 
> I suppose the scene is the one that is optimized for AMD-Athlon, right?
> if so how a scene can be optimized for AMD-Athlon if the engine is the
> same? i really don't understand that.

No, the source code was compiled using AMD specific optimization flags.
I am not aware of any optimazations that one can do to a specific scene
file based on the CPU that is being used while maintaining identical
image results.

-- 
Ken Tyler


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