POV-Ray : Newsgroups : povray.general : True displacement Server Time
4 Aug 2024 14:27:27 EDT (-0400)
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From: ABX
Subject: Re: True displacement
Date: 27 May 2003 05:13:23
Message: <il96dvkapmn1ngjhhuc2dsol7likpnr3ar@4ax.com>
On Tue, 27 May 2003 10:54:20 +0200, "Manuel" <man### [at] tinit> wrote:
> > Yes, no and even more :-)
>
> Have you a sample for "yes" and "even more" cases?

"yes"

  Documentation: 7.12.1.1 The HF Macros

"even more"

  http://news.povray.org/povray.binaries.images/29800/211748/f_teapot.png      
  http://news.povray.org/povray.binaries.animations/23891/167475/wip.mpg
  and a lot from Tor Olav Kristensen  

http://news.povray.org/search/advanced/?s=Kristensen&g=povray.binaries.images&a=1

but that good operating with possibilities of 'yes' and 'even more' cases
require understaing of 'no' answer.

ABX


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From: Thorsten Froehlich
Subject: Re: True displacement
Date: 27 May 2003 06:57:50
Message: <3ed344ae$1@news.povray.org>
In article <il96dvkapmn1ngjhhuc2dsol7likpnr3ar@4ax.com> , ABX 
<abx### [at] abxartpl>  wrote:

>   http://news.povray.org/povray.binaries.animations/23891/167475/wip.mpg

BTW, did you ever finish the morphing texture or make the scene source
available?

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: ABX
Subject: Re: True displacement
Date: 27 May 2003 07:02:47
Message: <17h6dvkr19v0o55vhnufl8dlfo67n89uef@4ax.com>
On Tue, 27 May 2003 12:57:49 +0200, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> >   http://news.povray.org/povray.binaries.animations/23891/167475/wip.mpg
>
> BTW, did you ever finish the morphing texture or make the scene source
> available?

Current irtc animation topic asks me the same
and I hope I will say 'yes' some day.

ABX


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From: Warp
Subject: Re: True displacement
Date: 27 May 2003 07:25:42
Message: <3ed34b35@news.povray.org>
ABX <abx### [at] abxartpl> wrote:
> you can displace isosurface in easy way

  It might be easy to *you*... ;)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: ABX
Subject: Re: True displacement
Date: 27 May 2003 07:38:06
Message: <3bj6dv0l8klnoie41letnblqql18sh3sa7@4ax.com>
On 27 May 2003 07:25:42 -0400, Warp <war### [at] tagpovrayorg> wrote:
> > you can displace isosurface in easy way
>
>  It might be easy to *you*... ;)

Indeed, for those interested there is tiny macro in isocsg prepared:

http://www-public.tu-bs.de:8080/~y0013390/pov/ic/docu02.html#Displace

ABX


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From: Manuel
Subject: Re: True displacement
Date: 27 May 2003 08:05:22
Message: <3ed35482@news.povray.org>
I've found this:
http://www.geocities.com/ccolefax/pcm.html

impressive!


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From: Hugo Asm
Subject: Re: True displacement
Date: 27 May 2003 08:50:46
Message: <3ed35f26@news.povray.org>
To answer your question: No. POV-Ray can not displace your objects easily
and on-the-fly. You have 2 options:

(1) Make an isosurface. In many cases you can displace it nicely, and memory
usage is very low. But it's not for imported meshes, so you're lost in case
with the dinosaur. You could transfer the object you want to displace to a
DF3 file, then isosurfaces can handle it, but then the memory usage would go
op. Rendering isosurfaces are also rather slow, compared to solution 2:

(2) Import a mesh that is already displaced. This renders quickly. The only
drawback is the memory usage, that is easily huge.

Regards,
Hugo


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From: Manuel
Subject: Re: True displacement
Date: 27 May 2003 15:16:53
Message: <3ed3b9a5@news.povray.org>
> (1) Make an isosurface. In many cases you can displace it nicely, and
memory
> usage is very low. But it's not for imported meshes, so you're lost in
case
> with the dinosaur. You could transfer the object you want to displace to a
> DF3 file, then isosurfaces can handle it, but then the memory usage would
go
> op. Rendering isosurfaces are also rather slow, compared to solution 2:

Thanks!
What's DF3 file??


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From: Manuel
Subject: Re: True displacement
Date: 27 May 2003 15:20:22
Message: <3ed3ba76$1@news.povray.org>
Oops.
I've try DF3 here!
http://www.povray.org/documentation/view/195/#s06_07_11_11


Sorry for stupid question :-(

Ciao,

              Manuel


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From: Hugo Asm
Subject: Re: True displacement
Date: 28 May 2003 03:21:54
Message: <3ed46392$1@news.povray.org>
> I've try DF3 here!
> http://www.povray.org/documentation/view/195/#s06_07_11_11

Yes, and you may also want to see the recent post in the images group, from
Tor Olav Kristensen, named "fast preview for complex isosurfaces - 2
attachments".

Regards,
Hugo


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