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> (1) Make an isosurface. In many cases you can displace it nicely, and
memory
> usage is very low. But it's not for imported meshes, so you're lost in
case
> with the dinosaur. You could transfer the object you want to displace to a
> DF3 file, then isosurfaces can handle it, but then the memory usage would
go
> op. Rendering isosurfaces are also rather slow, compared to solution 2:
Thanks!
What's DF3 file??
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