POV-Ray : Newsgroups : povray.general : magic mesh keyword Server Time
27 Dec 2024 21:43:48 EST (-0500)
  magic mesh keyword (Message 1 to 7 of 7)  
From: Phil Clute
Subject: magic mesh keyword
Date: 18 Feb 2003 19:35:04
Message: <3e52d138@news.povray.org>
I have a head model made in spatch/hammapatch
that, once scaled down, has a hole in the face.
I seem to recall a fix for this but I can't remember
what.

-- 
Phil


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From: Warp
Subject: Re: magic mesh keyword
Date: 19 Feb 2003 05:40:16
Message: <3e535f10@news.povray.org>
Phil Clute <pcl### [at] tiacnet> wrote:
> I have a head model made in spatch/hammapatch
> that, once scaled down, has a hole in the face.
> I seem to recall a fix for this but I can't remember
> what.

  Don't scale it down? ;)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Phil Clute
Subject: Re: magic mesh keyword
Date: 19 Feb 2003 14:55:08
Message: <3e53e11c$1@news.povray.org>
smart ass ;)

-- 
Phil


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From: idoit
Subject: Re: magic mesh keyword
Date: 19 Feb 2003 15:40:28
Message: <web.3e53eb67804608c93221eade0@news.povray.org>
Phil Clute wrote:
>I have a head model made in spatch/hammapatch
>that, once scaled down, has a hole in the face.
>I seem to recall a fix for this but I can't remember
>what.
>
>Phil
>

I remember reading that these problems often occur due to roundof errors
(and i have experienced simmilar problems that occured when changeing
the detail-level when describing a surface - i.e. for triangles at
a specific size caused strange lines in my surfaces).

The remedy was to change the scale factor a little bit (either up or down).

If this does not work, you could laborate with moving the camera back
instaed of scaling down the picture


Hope any of the above  works in your case,

Jan


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From: Shay
Subject: Re: magic mesh keyword
Date: 19 Feb 2003 16:41:29
Message: <3e53fa09@news.povray.org>
"Phil Clute" <pcl### [at] tiacnet> wrote in message
news:3e53e11c$1@news.povray.org...
| smart ass ;)
|

No, really. Is there a way to control the scale in Hamapatch? Best to
leave the mesh alone once it is formed in order to avoid precision
errors.

 -Shay


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From: Phil Clute
Subject: Re: magic mesh keyword
Date: 21 Feb 2003 04:33:12
Message: <3e55f258@news.povray.org>
> If this does not work, you could laborate with moving the camera back
> instaed of scaling down the picture

Now that I think of it maybe I don't need to scale
it down. I'm using this as a sprite in a game so it
will end up being rendered separate from the background.
I'd still like to figure out a solution for any future
uses though. Oh well.

Thanks

-- 
Phil


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From: Phil Clute
Subject: Re: magic mesh keyword
Date: 21 Feb 2003 04:56:08
Message: <3e55f7b8$1@news.povray.org>
> Is there a way to control the scale in Hamapatch? Best to
> leave the mesh alone once it is formed in order to avoid precision
> errors.

I tried, it just makes it worse.
I don't need this right away anyhow. I guess
I'll just save this headache for another day.
I just thought I'd see if there was a simple fix.

-- 
Phil


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