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On Sat, 31 Aug 2002 06:35:40 -0400, Tim Nikias quoth:
> You can always continue the trace with +C, so what's the big deal?
Ten hours of parsing?
--
Mark
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Mark Wagner <mar### [at] gtenet> wrote in message
news:pan### [at] gtenet...
>
> Ten hours of parsing?
>
Damn! What kinds of operations are you doing for ten hours? I did a sort of
about 100k vertices this weekend and though that was long at 8 minutes!
If I had to guess, I'd say you were doing some type of guess and check
placement algorithm or some type of incremental function minimizing
operation.
Just curious.
-Shay
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As a matter of interest, have you considered adding a Pause Render option to the
context
sensetive menu when right-clicking on the tray icon. I find it an annoyance sometimes
having
to restore the POV GUI so as to click Pause, when all I want is to allow some other
prog more
resources temporarily.
All the best,
Andy Cocker
"Chris Cason" <new### [at] deletethispovrayorg> wrote in message
news:3d70b200@news.povray.org...
>
> "Kevin Loney" <klo### [at] pt2mcom> wrote in message news:3d7060b5@news.povray.org...
> > A confirmation prompt when you stop the render might be a good idea. On more
> > than one occasion, during an exceptionally long render I've accidentally
> > clicked stop instead of pause, something like that is usually followed by
> > the use of many colourful 4 letter adjectives :-P I know this could get
> > annoying for short test renders, but an option to turn off confirmation
> > should be pretty easy to add (off by default perhaps). I'm just thinking for
> > convenience sake and fewer headaches.
>
> Actually, I had already decided to add something like this, I've been doing
> some long renders myself recently and always had to be careful I didn't hit
> 'stop' instead of 'tray'.
>
> I'll probably make it conditional on the render having progressed for more than
> a certain amount of time (probably half an hour).
>
> I don't want it on by default since when I'm working on a scene I regularly
> stop the render early, and being bugged each time would be a nuisance.
>
> -- Chris
>
>
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On Tue, 03 Sep 2002 09:57:56 -0400, Shay quoth:
> Mark Wagner <mar### [at] gtenet> wrote in message
> news:pan### [at] gtenet...
>>
>> Ten hours of parsing?
>>
>>
> Damn! What kinds of operations are you doing for ten hours? I did a sort
> of about 100k vertices this weekend and though that was long at 8
> minutes!
>
> If I had to guess, I'd say you were doing some type of guess and check
> placement algorithm or some type of incremental function minimizing
> operation.
Well, I've never actually gone to 10+ hours of parsing, but I've come
close with photon tracing with my "teardrop prism" scene, and I've had
several instances of 2+ hour parsing with placing large numbers of
objects on a heightfield with collision detection. I've also canceled a
scene involving the Surface Subdivision macros after estimating a parsing
time of 33 days.
--
Mark
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