POV-Ray : Newsgroups : povray.general : Starfield: pow(10,6) spheres or an isosurface? Server Time
5 Aug 2024 22:20:59 EDT (-0400)
  Starfield: pow(10,6) spheres or an isosurface? (Message 21 to 22 of 22)  
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From: Andrew
Subject: Re: Starfield: pow(10,6) spheres or an isosurface?
Date: 27 Aug 2002 15:20:03
Message: <3d6bd0e3$1@news.povray.org>
> Convert the Right Ascension and Declination to degrees. Place the star
a
> long distance away in the z direction. Rotate by -x*RA then y*Dec (or
is
> it -y*Dec).


It is worth mentioning that RA is measured in hh:mm:ss, so the way to
convert it to degrees is simply to multiply it by 15, i.e.  ( hours +
( minutes / 60 ) + ( seconds / 3600 ) )  *  15

Declination is already in degrees, so no need to convert!


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From: Greg M  Johnson
Subject: Re: Starfield: pow(10,6) spheres or an isosurface?
Date: 29 Aug 2002 15:05:37
Message: <3d6e7081$1@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3d6bb97d$1@news.povray.org...
> > Q: which will render faster,
> > i) pow(10,6) spheres, or
> > ii) an isosurface of say the f_noise3d at low threshold and a huge
scale?
>
> you are joking, aren't you?
>

certainly there's got to be some crossover for
 pow(10, n)  spheres
vs.
an isosurface whose containment sphere contains roughly  pow(10, n)
particles.


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