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"Jan Walzer" <jan### [at] lzer net> wrote in message
news:3d6bb97d$1@news.povray.org...
> > Q: which will render faster,
> > i) pow(10,6) spheres, or
> > ii) an isosurface of say the f_noise3d at low threshold and a huge
scale?
>
> you are joking, aren't you?
>
certainly there's got to be some crossover for
pow(10, n) spheres
vs.
an isosurface whose containment sphere contains roughly pow(10, n)
particles.
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