POV-Ray : Newsgroups : povray.general : WorldMachine to POV Server Time
5 Aug 2024 22:14:22 EDT (-0400)
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From: Hugo
Subject: Re: WorldMachine to POV
Date: 7 Aug 2002 04:56:51
Message: <3d50e0d3@news.povray.org>
> The utilities work and I'm already using them :)

Great! Well, I already use a converter suggested by the creator of WM.. It's
a less elegant choice but until your utilities are ready it will do fine.

1) Output from WM to Terragen file.
2) Load into Wilbur. Expand range of values 0 to 1 into 0 - 65535
3) Output as 16bit POV-TGA

Wilbur can be downloaded here:
http://www.ridgenet.net/~jslayton/software.html

Regards,
Hugo


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From: Hugo
Subject: Re: WorldMachine to POV
Date: 7 Aug 2002 07:09:21
Message: <3d50ffe1$1@news.povray.org>
By the way,

If someone thinks it could be useful to have the same color maps in POV-Ray
as those used in WorldMachine previews, I wrote a converter. It simply read
the color maps into POV pigments.

Posted to povray.text.scene-files

Regards,
Hugo


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From: Peter Popov
Subject: Re: WorldMachine to POV
Date: 7 Aug 2002 12:56:58
Message: <j1k2lucf2uc9843n9j66put5fuu1o504b8@4ax.com>
On Tue, 6 Aug 2002 17:02:16 -0500, "Tony[B]" <ben### [at] catholicorg>
wrote:

>Is there anything he can't do? ;) Tell him he rocks and that we'd like to
>see the source soon. :)

Sure thing, if I get to see him soon - he went out for a football
game. Meanwhile, I took over merging the (now) 3 programs into one (3
because he decided he didn't like the command line lib in glibc [or
gcc?] and wrote his own one). That is, when I'm taking a rest from the
Flayer Dungeon on Hell :)

Don't worry, I won't have much time to screw things up - he'll be back
early tomorrow (if 2 am counts).


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Mr Art
Subject: Re: WorldMachine to POV
Date: 8 Aug 2002 07:57:18
Message: <3D53054A.6060606@chesapeake.net>
Hugo wrote:

> 1) Output from WM to Terragen file.
> 2) Load into Wilbur. Expand range of values 0 to 1 into 0 - 65535
> 3) Output as 16bit POV-TGA


I couldnt find any referance to expanding the range of values...
Could you tell me how it is done? Please? Thanks.


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From: Hugo
Subject: Re: WorldMachine to POV
Date: 9 Aug 2002 06:27:48
Message: <3d539924@news.povray.org>
> > 2) Load into Wilbur. Expand range of values 0 to 1
> >      into 0 - 65535
> I couldnt find any referance to expanding the range of values...
> Could you tell me how it is done? Please? Thanks.

Hmm, you have downloaded Wilbur, I suppose? I found out, that simply loading
and exporting the file won't give you a nice 16bit image for POV.. I guessed
that expanding the values would solve the problem, and it did.. Here's how
to do it:

Load the file.

Go to menu: Surface / Point Process / Scale

In the popup window, select scaling type: To Range

Enter the values 65535 as "Highest" and 0 as "Lowest"

Click Ok.

Save the file as "POV Targa surface 16bit".

And by the way, there won't be any visible change of the image in Wilbur,
after you scaled it. But there will be a big difference in POV!  ;o)

Regards,
Hugo


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From: Mr Art
Subject: Re: WorldMachine to POV
Date: 9 Aug 2002 07:16:41
Message: <3D544D3B.7020604@chesapeake.net>
Hugo wrote:
>>>2) Load into Wilbur. Expand range of values 0 to 1
>>>     into 0 - 65535
>>
>>I couldnt find any referance to expanding the range of values...
>>Could you tell me how it is done? Please? Thanks.
> 
> 
> Hmm, you have downloaded Wilbur, I suppose? 
  I have had Wilber arround for a few years. I got the
  newest version about 2 months ago.

> Here's how to do it:
> 
> Load the file.
> 
> Go to menu: Surface / Point Process / Scale
> In the popup window, select scaling type: To Range
> Enter the values 65535 as "Highest" and 0 as "Lowest"
> Click Ok.
> Save the file as "POV Targa surface 16bit".


Thanks, I missed that one.
umm ...  I have a scene that needs some work, got to go.


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