POV-Ray : Newsgroups : povray.general : interior statement. Server Time
6 Aug 2024 06:19:59 EDT (-0400)
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From:
Subject: Re: interior statement.
Date: 8 Jul 2002 10:50:30
Message: <c59jiug233sc7jdaba0h2rf336pqdht1el@4ax.com>
On Mon, 08 Jul 2002 09:37:59 -0500, Christopher James Huff <chr### [at] maccom>
wrote:
> > To save memory usage ?
> > Becouse copying objects with unassigned properities could be faster ?
>
> Nope. The interior structure includes ior value whether you specify one 
> or not. And when copying, everything gets copied, whether or not it is 
> actually used.

You are talking about pure interior, but since media is part of it ...

Anyway I started thinking about one case when interior shouldn't be off when
texture is not transparent: media + transparent interior texture.

ABX


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From: Christopher James Huff
Subject: Re: interior statement.
Date: 8 Jul 2002 11:08:43
Message: <chrishuff-65008F.10062308072002@netplex.aussie.org>
In article <c59jiug233sc7jdaba0h2rf336pqdht1el@4ax.com>,
 W?odzimierz ABX Skiba <abx### [at] babilonorg> wrote:

> You are talking about pure interior, but since media is part of it ...

Well, yeah, media has parts that are not reserved from the start, things 
like density and color maps. The structure keeps a pointer that can be 
set to memory allocated for them. For ordinary on/off flags and 
float/vector/color values, it isn't be worth it.


> Anyway I started thinking about one case when interior shouldn't be off when
> texture is not transparent: media + transparent interior texture.

Or camera inside the object (possibly due to "inverse").

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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