POV-Ray : Newsgroups : povray.general : In need of some proccessing power Server Time
6 Aug 2024 23:26:05 EDT (-0400)
  In need of some proccessing power (Message 17 to 26 of 26)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Nekar Xenos
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 01:39:58
Message: <3c67673e@news.povray.org>
I'm sorry I forgot to give the command line: +qr
And you can render at 600 x 800 AA 0.3

Don't worry about the mosaic - radiosity does that.

Thanks,

- Nekar

--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
"David F" <smu### [at] ameritechnet> wrote in message
news:3c674a40$1@news.povray.org...
> OK, how do I stop the mosaic preview?  I tried adding +SP1 to the command
> line, but it didn't help.  Thanks
>
> Nekar Xenos wrote:
>
> > I wasn't sure if I could mail you directly so I posted it to
> > povray.binaries.scene-files.
> >
> > Thanks,
> >
> > - Nekar
> --
>
> David
> smuchrusher <at> ameritech <dot> net
> ICQ#: 118347772
>
> 8:25pm up 3 days, 5:18, 0 users, load average: 0.13, 0.15, 0.06


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21


Post a reply to this message

From: Nekar Xenos
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 01:42:49
Message: <3c6767e9@news.povray.org>

news:3c65a7ba.362956994@news.povray.org...
> On Wed, 6 Feb 2002 11:02:12 +0200, "Nekar Xenos"
> <j-p### [at] citywalkcoza> wrote:
>
<snip>
>
> I haven't checked out your car construction methods but the very low
> hit-rates on boxes, spheres & superellipsoids suggests that the
> internal bounding can be much tighter with serious reduction of render
> time as a result. The license plates seems to be very expensive as
> well.
>
Didn't pay a cent fot those numberplates. ;)

> Experimenting with switching objects off leads to the conclusion that
> your wheels are bounded poorly as the rest of the objects render
> faster than the wheels alone!
>
> /Erkki

This is one area I'm not very clear on. How should I do the bounding? I guess
the treads are what's making it so slow..?

- Nekar


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21


Post a reply to this message

From: Nekar Xenos
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 01:46:30
Message: <3c6768c6@news.povray.org>

my meer soos Nederlands. Duits sou seker 'haus' of so iets wees. Watter taal is
'Gerhard Lange'?

--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
"Apache" <apa### [at] yahoocom> wrote in message
news:3c64c6d2$1@news.povray.org...
> Weet je zeker dat het van duitsland is? Ik vind het nogal een Holland
> klinkende naam hoor!
>
>


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21


Post a reply to this message

From: David F
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 01:52:56
Message: <3c676a48$1@news.povray.org>
ok, I won't worry about the mosaic, and i'm hoping that you want 600x800, 
not the standard 800x600

Nekar Xenos wrote:

> I'm sorry I forgot to give the command line: +qr
> And you can render at 600 x 800 AA 0.3
> 
> Don't worry about the mosaic - radiosity does that.
> 


-- 

David
smuchrusher <at> ameritech <dot> net
ICQ#: 118347772

12:56am up 3 days, 9:49, 0 users, load average: 1.41, 1.44, 1.38


Post a reply to this message

From: Nekar Xenos
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 02:34:05
Message: <3c6773ed@news.povray.org>
"David F" <smu### [at] ameritechnet> wrote in message
news:3c676a48$1@news.povray.org...
> ok, I won't worry about the mosaic, and i'm hoping that you want 600x800,
> not the standard 800x600
>
> Nekar Xenos wrote:
>
> > I'm sorry I forgot to give the command line: +qr
> > And you can render at 600 x 800 AA 0.3
> >
> > Don't worry about the mosaic - radiosity does that.
> >
>

Uuuugh! It should be 800 x 600! It's still early here. Haven't had any coffee
yet...

--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21


Post a reply to this message

From: David F
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 02:37:38
Message: <3c6774c2$1@news.povray.org>
Nekar Xenos wrote:

> 
> Uuuugh! It should be 800 x 600! It's still early here. Haven't had any
> coffee yet...

whew! glad I caught before I had it completely rendered (only one hour into 
it).   Early?  I would say it's pretty late here! :}
-- 

David
smuchrusher <at> ameritech <dot> net
ICQ#: 118347772

12:56am up 3 days, 9:49, 0 users, load average: 1.41, 1.44, 1.38


Post a reply to this message

From: Apache
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 03:02:38
Message: <3c677a9e$1@news.povray.org>
'Gerhard Lange' klink Duits   :-)


Post a reply to this message

From: Nekar Xenos
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 04:18:12
Message: <3c678c54@news.povray.org>
"Apache" <apa### [at] yahoocom> wrote in message
news:3c677a9e$1@news.povray.org...
> 'Gerhard Lange' klink Duits   :-)
>
Dan het ek seker 'n Duitse naam met 'n Nederlandse van. :)

- Nekar


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.323 / Virus Database: 180 - Release Date: 2002/02/08


Post a reply to this message

From: Nekar Xenos
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 08:09:06
Message: <3c67c272@news.povray.org>
I only noticed now that my e-mail address was wrong on the news server. The
correct one is jpr### [at] citywalkcoza (no dash)

Thanks,

Nekar

--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
"Dennis Milller" <dhm### [at] mediaonenet> wrote in message
news:3c61f2d3$1@news.povray.org...
> Sure, let me know what you need. Always a few spare cycles around.
> D.
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3c60f087@news.povray.org...
> > I was wondering if anyone would be willing to help me out with rendering
> my
> > cars. Progress is getting very slow as I can't get the 'big picture'
> because of
> > outdated CPU's.
> >
> > If anyone is willing to do my renders for me please let me know. I'm not
> sure if
> > I'll have internet access after February so I've got to try and finish all
> this
> > now.
> >
> > Thanks,
> >
> > - Nekar
> >
> > --
> > #local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline
> 6<-8,-8>1<-8,-8>1<-8,8>1<
> > 8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale
> 3color_map{[0rgb<0,9
> > ,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
> > #local N=X+<rand(R)rand(R)1>/3;#local
> X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
> > sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt
> 1}interior{media{//Nekar
> > emission<2,4,5>*5}}hollow scale.05}//
> http://nekar_xenos.tripod.com/metanoia/
> >
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.317 / Virus Database: 176 - Release Date: 2002/01/21
> >
> >
>
>


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.323 / Virus Database: 180 - Release Date: 2002/02/08


Post a reply to this message

From:
Subject: Re: In need of some proccessing power
Date: 11 Feb 2002 16:42:54
Message: <3c6833ba.154556938@news.povray.org>
On Mon, 11 Feb 2002 08:44:56 +0200, "Nekar Xenos"
<j-p### [at] citywalkcoza> wrote:
>> Experimenting with switching objects off leads to the conclusion that
>> your wheels are bounded poorly as the rest of the objects render
>> faster than the wheels alone!
>
>This is one area I'm not very clear on. How should I do the bounding? I guess
>the treads are what's making it so slow..?

Before POV-Ray had automatic bounding we used bound_by, but POV-Ray
strips those by default, and I don't think you'll want to hand-bound
your whole scene. Clipped_by is a usable alternative. Looking at where
the trace is slow indicates that POV-Ray isn't sure where the wheels
end and the only bounding that catches it is the clipped_by on the
whole car. Re-rendering with/out detail shows that detailing takes 4+
times as long as no detailing.

No details:

Scene contains 4 frame level objects; 2 infinite.

Statistics for C:\Programmer\POV-Ray for Windows
v3.5\scenes\Erkki\NekCar!F15.pov, Resolution 160 x 120
----------------------------------------------------------------------------
Pixels:           19200   Samples:           19200   Smpls/Pxl: 1.00
Rays:             49770   Saved:              6009   Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Blob                           1382668          227178     16.43
Blob Component                27552041         7766219     28.19
Blob Bound                    54657217        36113608     66.07
Box                            2567812          268006     10.44
Cone/Cylinder                   395048           16319      4.13
CSG Intersection               1827097          182123      9.97
CSG Merge                       543191          100283     18.46
CSG Union                       691334           58829      8.51
Plane                           307809          137600     44.70
Sphere                          790096            1305      0.17
Clipping Object                  70891           70859     99.95
Bounding Box                     85524           49381     57.74
Light Buffer                    176724          164792     93.25
Vista Buffer                     91808           91776     99.97
----------------------------------------------------------------------------
Roots tested:              1022365   eliminated:               31913
Calls to Noise:              21034   Calls to DNoise:          86567
----------------------------------------------------------------------------
Shadow Ray Tests:            36072   Succeeded:                 6579
Reflected Rays:              19320
Refracted Rays:                  8
Transmitted Rays:            11242
----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:            12056
Peak memory used:          1430818 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   1.0 seconds (1 seconds)
Time For Trace:    0 hours  0 minutes  39.0 seconds (39 seconds)
    Total Time:    0 hours  0 minutes  40.0 seconds (40 seconds)
POV-Ray finished


With details:


Scene contains 4 frame level objects; 2 infinite.

Statistics for C:\Programmer\POV-Ray for Windows
v3.5\scenes\Erkki\NekCar!F15.pov, Resolution 160 x 120
----------------------------------------------------------------------------
Pixels:           19200   Samples:           19200   Smpls/Pxl: 1.00
Rays:             49621   Saved:              5973   Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Blob                           1452493          232641     16.02
Blob Component                32915495         8055383     24.47
Blob Bound                    62197080        43095282     69.29
Box                           90355144          695798      0.77
Cone/Cylinder                  1753004           31328      1.79
CSG Intersection               3355750          201843      6.01
CSG Merge                       550946          102830     18.66
CSG Union                      1252134          124594      9.95
Plane                           311220          138333     44.45
Sphere                          801376            1303      0.16
Superellipsoid                  250418            3410      1.36
True Type Font                 1202008            5531      0.46
Clipping Object                 118498          118210     99.76
Bounding Box                     86077           50083     58.18
Light Buffer                    180630          168704     93.40
Vista Buffer                     91808           91776     99.97
----------------------------------------------------------------------------
Roots tested:              1054047   eliminated:               29977
Calls to Noise:              21013   Calls to DNoise:          86252
----------------------------------------------------------------------------
Shadow Ray Tests:            36844   Succeeded:                 7446
Reflected Rays:              19188
Refracted Rays:                  8
Transmitted Rays:            11225
I-Stack overflows:              88
----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:            12056
Peak memory used:          4352195 bytes
----------------------------------------------------------------------------
Time For Trace:    0 hours  2 minutes  38.0 seconds (158 seconds)
    Total Time:    0 hours  2 minutes  38.0 seconds (158 seconds)
POV-Ray finished

The first big sinner is boxes, from 2.5 mill tests (at 10.44%) to 90
mill test (at 0.77%). Looking at your Cylinder and Tread code I notice
that you difference out 720 small boxes from your cylinder and then
repeat 6 times to make the full tread. Try reversing the construction
so you union the blocks on instead of differencing the cuts off.
Unions are much easier to autobound than differences so using unions
will add a whole extra layer of bounding. I would expect that to speed
up the tread rendering by at least a factor 20!

If these cars are for racing they'll use either slicks or a coarser
patterned tire for rain racing. 

/Erkki


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.