news:3c65a7ba.362956994@news.povray.org...
> On Wed, 6 Feb 2002 11:02:12 +0200, "Nekar Xenos"
> <j-p### [at] citywalkcoza> wrote:
>
<snip>
>
> I haven't checked out your car construction methods but the very low
> hit-rates on boxes, spheres & superellipsoids suggests that the
> internal bounding can be much tighter with serious reduction of render
> time as a result. The license plates seems to be very expensive as
> well.
>
Didn't pay a cent fot those numberplates. ;)
> Experimenting with switching objects off leads to the conclusion that
> your wheels are bounded poorly as the rest of the objects render
> faster than the wheels alone!
>
> /Erkki
This is one area I'm not very clear on. How should I do the bounding? I guess
the treads are what's making it so slow..?
- Nekar
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