|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
You could also look at
http://www.enst.fr/~jberger/cloth/cloth.html
p.b.utilities for more details.
Marc-Hendrik
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Thu, 27 Dec 2001 17:52:56 -0800, Dearmad wrote...
> You don't specify what raytracer you want to use. Ken will
> help you with locating the cloths tuff for POV in a few
> minutes form now.
No he won't, he's off on holiday in Oregon, seeing his family.
Bye for now,
Jamie.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That page seems to have disappeared.
Jon
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3c2c5879@news.povray.org...
> You could also look at
> http://www.enst.fr/~jberger/cloth/cloth.html
>
> p.b.utilities for more details.
>
> Marc-Hendrik
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
3c2ba2d2$1@news.povray.org...
> Can anyone point me to resources that explain or enable one to raytrace
> cloth/curtains?
Try clothray. It's a patch of Povray 3.1 by Christophe Bouffartigue (based
on Megapov) but you can very well create the cloth with it and then use it
in Povray 3.5. The cloth object is uv-mapped too.
Download here:
http://tofbouf.free.fr/clothray/download_en.html
About making a curtain, see the end of this page (how to create
constraints):
http://tofbouf.free.fr/clothray/index2_en.html
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
There is a windows version for cygwin still available under
http://www.schunter.etc.tu-bs.de/~chris/cloth/index.html
Some Doku is included in the package IIRC.
Marc-Hendrik
Jon S.Berndt schrieb in Nachricht <3c2ca91f$1@news.povray.org>...
>That page seems to have disappeared.
>
>Jon
>
>"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
>news:3c2c5879@news.povray.org...
>> You could also look at
>> http://www.enst.fr/~jberger/cloth/cloth.html
>>
>> p.b.utilities for more details.
>>
>> Marc-Hendrik
>>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Gilles Tran" <tra### [at] inapginrafr> wrote in message
> > Can anyone point me to resources that explain or enable one to raytrace
> > cloth/curtains?
>
> Try clothray. It's a patch of Povray 3.1 by Christophe Bouffartigue (based
> on Megapov) but you can very well create the cloth with it and then use it
> in Povray 3.5. The cloth object is uv-mapped too.
Thanks. What is UV Mapping? Is this in a FAQ somewhere?
Jon
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
3c2cf7c3$1@news.povray.org...
> Thanks. What is UV Mapping? Is this in a FAQ somewhere?
It's explained in the Megapov and 3.5 docs.
UV mapping is a way of texturing where the texture follows the surface of
the object. Basically, if you want the texture on the cloth to follow the
folds and other deformations, you'll need UV mapping.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Gilles Tran" <tra### [at] inapginrafr> wrote in message
> UV mapping is a way of texturing where the texture follows the surface of
> the object. Basically, if you want the texture on the cloth to follow the
> folds and other deformations, you'll need UV mapping.
OK, thanks. That makes sense. What does the UV stand for? To me, that means
Ultra-Violet. I have been trying to think of what UV could otherwise stand
for and I am stumped. And I work as a subcontractor to *NASA*, the world
leader in obfuscative acronyms! ;-)
Jon
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Wed, 2 Jan 2002 13:33:31 -0600, "Jon Berndt" <jsb### [at] hal-pcorg>
wrote:
>OK, thanks. That makes sense. What does the UV stand for?
Local / parametric / material / surface coordinates. XYZ are the
coordinates of a point in 3D, but if restricted on a defined surface,
a point can be defined by just longitude and latitude, i.e. U and V.
Knowing the UV coordinates and the surface, the XYZ coordinates can be
found, and vice versa.
Of course you can have a third local coordinate, W, but it makes no
sense for surfaces, only for volumes.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This link seems to have disappeared. Does anyone have any idea where it
went?
Jon
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3c2c5879@news.povray.org...
> You could also look at
> http://www.enst.fr/~jberger/cloth/cloth.html
>
> p.b.utilities for more details.
>
> Marc-Hendrik
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |