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In article <3c0b972a$1@news.povray.org>,
"Ben Chambers" <bdc### [at] hotmailcom> wrote:
> I had a thought last night (gasp!), but I have not yet had the chance to try
> it out. My thought was this:
> Why not write a quick program in c++ to track water "molecules" (ok, they'd
> be about a foot in diameter :) bouncing off of each other while floating
> down a riverbed, and have it output the scene using a blob for the water?
> Hopefully, this would give good results for the river surface. Has anyone
> experimented with this? (I should be able to get to this later today, and
> then I'll let you know what I come up with).
Have you seen my particle_system patch? It hasn't been included in
MegaPOV yet, and it isn't "finished", but should be able to do what you
want.
http://homepage.mac.com/chrishuff/images/Particles1.jpg
http://homepage.mac.com/chrishuff/images/particleFountain.jpg
http://homepage.mac.com/chrishuff/povpatch.html
--
--
Christopher James Huff <chr### [at] maccom>
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"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> In article <3c0b972a$1@news.povray.org>,
> "Ben Chambers" <bdc### [at] hotmailcom> wrote:
>
> > I had a thought last night (gasp!), but I have not yet had the chance to
try
> > it out. My thought was this:
> > Why not write a quick program in c++ to track water "molecules" (ok,
they'd
> > be about a foot in diameter :) bouncing off of each other while floating
> > down a riverbed, and have it output the scene using a blob for the
water?
> > Hopefully, this would give good results for the river surface. Has
anyone
> > experimented with this? (I should be able to get to this later today,
and
> > then I'll let you know what I come up with).
>
> Have you seen my particle_system patch? It hasn't been included in
> MegaPOV yet, and it isn't "finished", but should be able to do what you
> want.
> http://homepage.mac.com/chrishuff/images/Particles1.jpg
> http://homepage.mac.com/chrishuff/images/particleFountain.jpg
> http://homepage.mac.com/chrishuff/povpatch.html
Thanks, I think this is exactly what I had in mind :)
...Chambers
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