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Tom Melly <tom### [at] tomandlu co uk> wrote:
: I love tab and ctrl-space!
Also the new command-line field in the main window is excellent.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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is there a way to print ALL the documentation.. the help file is great.. but
i guess i'm old school and like using REAL paper for manuals...
-darrell miller
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b96560e@news.povray.org...
> I know, it's just the beta, but that's not the point here.
>
> The new newsgroup povray.beta-test is for reporting bugs and such things.
> But I think all the general happy comments should be posted elsewhere,
such
> as in this group.
>
> So I'll just start here.
>
> I've been a pre-beta tester for a while, but all the testing etc. meant I
> didn't have much time to just play - but I have now!
>
> While updating an old scene of mine to POV-Ray 3.5 syntax I founds out
just
> how nice the new image_pattern is! Before, I had to use a material_map
with
> a while loop generating the 256 textures used. The image used in the
> material_map also had to be grayscale before it worked.
>
> Now I use a very simple image_pattern instead. No while-loop, no need to
> convert to grayscale, and no confusing code - just one single pigment with
a
> very simple color_map does the job! image_pattern is great! :)
>
> Now, anybody else have some praises they want to share? :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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Playing with crackle I made this compact (but not obfuscated) scene:
camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Darrell Miller wrote:
>
> is there a way to print ALL the documentation.. the help file is great.. but
> i guess i'm old school and like using REAL paper for manuals...
As for now, I think you're stuck (great CHM format!). Later,
I think more formats will be available, as was the case for
POV 3.1. Perhaps there will be a PDF or PostScript file?
--
Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
who just found his POV 1.0 manual while cleaning his room
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> is there a way to print ALL the documentation.. the help file is great.. but
> i guess i'm old school and like using REAL paper for manuals...
This topic is in fact mentioned in the first page of the documentation ...
-- Chris
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"Rune" <run### [at] mobilixnet dk> wrote:
> Playing with crackle I made this compact (but not obfuscated) scene:
8< snip...
Ye gods... it's Master of Orion! ;)
- Nikodemus
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Rune wrote:
> Playing with crackle I made this compact (but not obfuscated) scene:
Kind of reminds me of the Beings of Pure Intelligence near the end of
2001. Interesting effect.
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It's incredible what you can do with the crackle pattern. The possibilities
seem endless.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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In article <3B978834.E6372C86@sycomore.fr> , Adrien Beau
<adr### [at] sycomore fr> wrote:
>> is there a way to print ALL the documentation.. the help file is great.. but
>> i guess i'm old school and like using REAL paper for manuals...
>
> As for now, I think you're stuck (great CHM format!). Later,
> I think more formats will be available, as was the case for
> POV 3.1. Perhaps there will be a PDF or PostScript file?
Especially the PDF/PS versions (currently) take a bit of manual work. The
final documentation will be available in more formats (maybe not with the
initial final release, but a few days later).
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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Steven Jones wrote:
>
> Can I use UV mapping with mesh (not mesh2)? I ask this because I'm thinking
> of purchasing Rhino 2.0 and would like to be able to map textures on to
> exported Rhino meshes.
Now this does ring bell: I once asked in Rhino NG about support for
mesh2 type in POV-Ray output and answer was: not until mesh2 will be in
official version of POV-Ray. Now that beta is out, someone could contact
Rhino team (Rhino ng is quite appropriate place, I guess). I haven't
followed Rhino development and don't know, how far is v. 2.0 release
date, so if this is not on next week, then perhaps they could put in
support for mesh2.
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