POV-Ray : Newsgroups : povray.general : Praise POV-Ray 3.5 ! Server Time
7 Aug 2024 21:23:55 EDT (-0400)
  Praise POV-Ray 3.5 ! (Message 21 to 30 of 49)  
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From: Warp
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 07:33:50
Message: <3b975f1e@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote:
: I love tab and ctrl-space!

  Also the new command-line field in the main window is excellent.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Darrell Miller
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 08:58:27
Message: <3b9772f3@news.povray.org>
is there a way to print ALL the documentation.. the help file is great.. but
i guess i'm old school and like using REAL paper for manuals...

-darrell miller
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3b96560e@news.povray.org...
> I know, it's just the beta, but that's not the point here.
>
> The new newsgroup povray.beta-test is for reporting bugs and such things.
> But I think all the general happy comments should be posted elsewhere,
such
> as in this group.
>
> So I'll just start here.
>
> I've been a pre-beta tester for a while, but all the testing etc. meant I
> didn't have much time to just play - but I have now!
>
> While updating an old scene of mine to POV-Ray 3.5 syntax I founds out
just
> how nice the new image_pattern is! Before, I had to use a material_map
with
> a while loop generating the 256 textures used. The image used in the
> material_map also had to be grayscale before it worked.
>
> Now I use a very simple image_pattern instead. No while-loop, no need to
> convert to grayscale, and no confusing code - just one single pigment with
a
> very simple color_map does the job! image_pattern is great! :)
>
> Now, anybody else have some praises they want to share? :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>


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From: Rune
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 10:19:20
Message: <3b9785e8@news.povray.org>
Playing with crackle I made this compact (but not obfuscated) scene:

camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Adrien Beau
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 10:29:17
Message: <3B978834.E6372C86@sycomore.fr>
Darrell Miller wrote:
> 
> is there a way to print ALL the documentation.. the help file is great.. but
> i guess i'm old school and like using REAL paper for manuals...

As for now, I think you're stuck (great CHM format!). Later,
I think more formats will be available, as was the case for
POV 3.1. Perhaps there will be a PDF or PostScript file?

-- 
Adrien Beau - adr### [at] freefr - http://adrien.beau.free.fr
  who just found his POV 1.0 manual while cleaning his room


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From: Chris Cason
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 10:35:17
Message: <3b9789a5@news.povray.org>
> is there a way to print ALL the documentation.. the help file is great.. but
> i guess i'm old school and like using REAL paper for manuals...

This topic is in fact mentioned in the first page of the documentation ...

-- Chris


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From: Nikodemus Siivola
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 11:01:25
Message: <3b978fc5@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote:

> Playing with crackle I made this compact (but not obfuscated) scene:

8< snip...

Ye gods... it's Master of Orion! ;)

 - Nikodemus


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From: Dave Dunn
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 11:13:59
Message: <3B9792E0.F2D1212A@aol.com>
Rune wrote:

> Playing with crackle I made this compact (but not obfuscated) scene:

Kind of reminds me of the Beings of Pure Intelligence near the end of
2001. Interesting effect.


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From: Warp
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 11:36:38
Message: <3b979806@news.povray.org>
It's incredible what you can do with the crackle pattern. The possibilities
seem endless.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Thorsten Froehlich
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 12:15:55
Message: <3b97a13b@news.povray.org>
In article <3B978834.E6372C86@sycomore.fr> , Adrien Beau 
<adr### [at] sycomorefr>  wrote:

>> is there a way to print ALL the documentation.. the help file is great.. but
>> i guess i'm old school and like using REAL paper for manuals...
>
> As for now, I think you're stuck (great CHM format!). Later,
> I think more formats will be available, as was the case for
> POV 3.1. Perhaps there will be a PDF or PostScript file?

Especially the PDF/PS versions (currently) take a bit of manual work.  The
final documentation will be available in more formats (maybe not with the
initial final release, but a few days later).


    Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Vahur Krouverk
Subject: Re: Praise POV-Ray 3.5 !
Date: 6 Sep 2001 12:20:17
Message: <3B97A37F.592D98A4@comtrade.ee>
Steven Jones wrote:
> 
> Can I use UV mapping with mesh (not mesh2)?  I ask this because I'm thinking
> of purchasing Rhino 2.0 and would like to be able to map textures on to
> exported Rhino meshes.

Now this does ring bell: I once asked in Rhino NG about support for
mesh2 type in POV-Ray output and answer was: not until mesh2 will be in
official version of POV-Ray. Now that beta is out, someone could contact
Rhino team (Rhino ng is quite appropriate place, I guess). I haven't
followed Rhino development and don't know, how far is v. 2.0 release
date, so if this is not on next week, then perhaps they could put in
support for mesh2.


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