|
![](/i/fill.gif) |
Playing with crackle I made this compact (but not obfuscated) scene:
camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |